BugID: 355 (LethalEncounter) Mobs Vanish When Dead

Old bugs stored here for reference.
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John Adams
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BugID: 355 (LethalEncounter) Mobs Vanish When Dead

Post by John Adams » Mon Jan 18, 2010 5:45 pm

Bug ID: 355 - Mobs Vanish When Dead
Bug Date: 2010-01-05 11:32:26
Priority:

Originated From World: TessEQ2 (199)
Category: Content
Sub-Category: Other
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6122L

Details:
There's no death animation, no corpse. It just vanishes. This makes it impossible to loot anything.
Spawn: N/A (0), Zone: Queen's Colony

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Re: BugID: 355 (LethalEncounter) Mobs Vanish When Dead

Post by LethalEncounter » Sun Jan 24, 2010 7:56 pm

Fixed.

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Re: BugID: 355 (LethalEncounter) Mobs Vanish When Dead

Post by LethalEncounter » Sun Jan 24, 2010 8:29 pm

btw, the newest client's chat message numbers is different that previous clients. This means that SOE added new channel types in the middle of previous types instead of at the end like they should have. For us, this means that we will need to have another lookup table that allows our code to lookup the channel assignment for a particular client version. Until this is fully working, some messages will not appear in the right channels (ie the old loot message is listed as Dispell Other or something like that in the newest client). The good news is that they seem to be listed in order inside the client so although it is a pain as it wastes time, it isn't difficult to implement.

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John Adams
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Re: BugID: 355 (LethalEncounter) Mobs Vanish When Dead

Post by John Adams » Mon Jan 25, 2010 6:30 am

Bummer, LE. I'll see if I can't come up with a new table to x-ref channel id's with data versions (i assume that's the link)

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