Oh really, ok leaving project until it is 100% complete all while complaining on the forums via proxy servers so i cant get bannedJohn Adams wrote:Those 3 tables should be dropped. Not sure if I've released those queries, but if those are the only ones with MyISAM, you're in good shape.Astal wrote:All but character_house character_house_access character_house_deposit and character_house_spawn say InnoDB, those 4 say MyISAM as the type.
Now to brag just a little. I ran the Consistency Checker on the TessEQ2 DB and have 3 inconsistencies! THREE! I am happy.
I've hit a lull in updating the constraints (listed above), but soon as I have a chance to talk with LE about the update process, I'll commit the rest and we can test it out. Meanwhile, just make sure your custom databases are nice and consistent.
Remember (as Zexis pointed out), if it is spawn_npc_equipment, spawn_npc_skills or spawn_npc_spells giving you issues, you have to create BOGUS records with *_list_id = 0 in order to get through this change. For those of you not wanting this headache, just wait til we release 0.7.0 + DB, and your worries will be solved.
All this nightmare is just for those silly people who are already building custom server content while the emulator is in Alpha
I noticed when i do use that tool, it erases all my npc spawns ect.... what good is that LOL
ok it removes the npc spawns, not the npcs themself in the database
Also im getting like 30 OP code errors when i run my server any idea why? It only happened when i updated to 271