[Request] Spawn ID Names
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- Arremis
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[Request] Spawn ID Names
Once upon a time, we'd have to use /zone [zoneid] in order to zone to a certain zone. Now, we can use /zone antonica to go to that zone. I'd like to request the same feature for /spawn [spawnid]. That way, I can just /spawn AntoniaBayle and charm her and have her follow me around like a lost puppy. It would also be handy if looking for spawn, you could do a partial search like /spawnsearch Ant, and have it come up with all the mobs that have Ant in them. Also, I'd like to see the default spawn location of /spawn'd mobs be that of where the GM/Admin is standing when they invoke the command. That way they could manually place them like house items, or if they want a specific loc, they can go the long route like we do now. Thanks 
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- John Adams
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Re: [Request] Spawn ID Names
/spawn {id} is the only way this can be done. What happens when you have 12 different models of "a rat". You want all 12 of them to spawn at your location? Furthermore, /spawn {id} does spawn at the current location of the person executing the command. You ever logged into an EQ2Emulator before?
You might try it before making anymore requests.
You might try it before making anymore requests.
- Arremis
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Re: [Request] Spawn ID Names
I did try this last night, and it looked like the command had worked, but there was no confirmation, and no spawn anywhere that I could see. I figured it probably did spawn somewhere in limbo, which was the reason for my request.
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- Scatman
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Re: [Request] Spawn ID Names
Do you have spawns in your database? I just tested /spawn and it works just fine. I spawned 3 different spawns right on my location.
- Arremis
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Re: [Request] Spawn ID Names
I was /spawn'ing on Tess...admins only? Usually, there's a prompt if there's a restriction on commands :S
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- Zcoretri
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Re: [Request] Spawn ID Names
Yes, you need a certain level of command access for those functions on TessEQ2Arremis wrote:I was /spawn'ing on Tess...admins only? Usually, there's a prompt if there's a restriction on commands :S
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CliveEvenstar
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Re: [Request] Spawn ID Names
I don't know, I could spawn npcs just fine on TessEQ2, however, I couldn't remove them as my admin level wasn't high enough. But spawning npcs worked fine.
-- Clive
-- Clive
- John Adams
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Re: [Request] Spawn ID Names
You have to know the spawn ID, know how to use the /spawn list command, and have the access - yes.
/spawn create is totally different than /spawn ID.
And no player should have the permissions to write their spawn/creates to the DB.
/kill was removed because people were killing lamp posts and signs while we were developing, and /kill kinda defeats the entire purpose of testing combat. I don't know of another way to remove 1 single spawn but to let the zone shut down and restart.
/spawn create is totally different than /spawn ID.
And no player should have the permissions to write their spawn/creates to the DB.
/kill was removed because people were killing lamp posts and signs while we were developing, and /kill kinda defeats the entire purpose of testing combat. I don't know of another way to remove 1 single spawn but to let the zone shut down and restart.
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