Grid ID LUA requests

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ZexisStryfe
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Re: Grid ID LUA requests

Post by ZexisStryfe » Wed Feb 24, 2010 6:01 pm

You might want to make one command to add the Point of interest at the grid location you are standing (so you can create it and name it) and a separate subcommand to add the waypoints (so you can define the outer edge better).

You might want to also not use /location as the base for the command since that is a user command! :twisted:
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Scatman
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Re: Grid ID LUA requests

Post by Scatman » Wed Feb 24, 2010 6:34 pm

Actually I tested /location on live, it doesn't work. Only /loc works. I'm gonna put /location into the emu and see if it messes up /loc first though. If so, I'll use something different.

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Re: Grid ID LUA requests

Post by Scatman » Wed Feb 24, 2010 9:23 pm

I've coded this up so once our opcode problem is resolved I'll be able to test and give this to you. Unless of course you want my un-tested code (trust me, you DO NOT! :P).

John had a good idea to also give commands to remove stuff.
So I added a command to remove a location entirely, or just certain points within a location. Also, I added a /location list and you can use it in two different ways.
'/location list locations' will list you all the locations and their info.
'/location list points [location id]' will list you all the points and their info for that location id.

Sound good? Should anything be changed? Let me know! I'll be in Vermont this weekend though.

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Re: Grid ID LUA requests

Post by ZexisStryfe » Thu Feb 25, 2010 6:36 am

You rock!
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John Adams
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Re: Grid ID LUA requests

Post by John Adams » Thu Feb 25, 2010 2:34 pm

Ok, "that opcode problem" has been rectified. Guess no one else is running a server or trying to log in with the 6196 client, or we would have had a shit storm of bug reports!!11

~blank look~

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ZexisStryfe
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Re: Grid ID LUA requests

Post by ZexisStryfe » Thu Feb 25, 2010 4:06 pm

Actually my devs were having issues.. I just knew the problem :lol:
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