Crash?

Old bugs stored here for reference.
Locked
CliveEvenstar
Posts: 47
Joined: Thu Feb 04, 2010 12:09 pm

Crash?

Post by CliveEvenstar » Fri Feb 26, 2010 6:00 am

Not sure if this goes here or not. But here goes.

I made a new character to test out the Qeynos side tutorial island "Queens Colony". I created a Gnome Conjurer. I arrived in the game just fine, moved up towards the first quest and started testing stuff out. I tried using /guilds. Nothing. So I opened up the guilds tab from the EQII button, it was blank and not loading. I then went and opened up my Persona window and went through each tab when I hit the third tab I was booted to character select, and this is what I see.

Image

As you can see I have double the characters on the same server. Oddness!

After just idling a little bit (to write this post and get that picture going) TessEQ2 crashed. Not sure if my description up above helps but that was everything I did from beginning to crash.

-- Clive

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Crash?

Post by John Adams » Fri Feb 26, 2010 2:22 pm

This is the state of the server after the above toon tried to log in.

Code: Select all

 	ntdll.dll!7c81a3e1() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]	
 	ntdll.dll!7c878921() 	
 	ntdll.dll!7c8550e5() 	
 	ntdll.dll!7c83d97a() 	
 	ntdll.dll!7c83d2dc() 	
 	ntdll.dll!7c80705f() 	
 	ntdll.dll!7c82758b() 	
 	kernel32.dll!77e445b9() 	
>	EQ2WorldDebug.exe!_unlock(int locknum=4)  Line 376	C
 	EQ2WorldDebug.exe!_msize_dbg(void * pUserData=0x0a027dd0, int nBlockUse=41106251)  Line 1531 + 0x7 bytes	C++
 	EQ2WorldDebug.exe!_msize_dbg(void * pUserData=0x0a027dd0, int nBlockUse=41106251)  Line 1530 + 0xc bytes	C++
The call stacks are just getting more and more useless.

Locked

Who is online

Users browsing this forum: No registered users and 0 guests