BugID: 467 (Scatman) Sheathing Weapon

Old bugs stored here for reference.
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John Adams
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BugID: 467 (Scatman) Sheathing Weapon

Post by John Adams » Sat Mar 20, 2010 9:01 am

Bug ID: 467 - Sheathing Weapon
Bug Date: 2010-03-19 13:07:58
Priority: High

Originated From World: TessEQ2 (199)
Category: Art
Sub-Category: Character
Causes a Crash: Cosmetic
Reproducible: Always Happens
Version: SOEBuild=5981L

Details:
After most attacks during compat, character performs the sheath weapon animation, without ending combat, unsheaths and begins again.
Spawn: a Tunarian scout (2780070), Zone: Outpost of the Overlord

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ZexisStryfe
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Re: BugID: 467 (Scatman) Sheathing Weapon

Post by ZexisStryfe » Sat Mar 20, 2010 12:51 pm

I believe this is due to de-syncs, isn't it?
~ EQ2 Emulator Project Manager

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John Adams
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Re: BugID: 467 (Scatman) Sheathing Weapon

Post by John Adams » Sat Mar 20, 2010 2:05 pm

Nope, if your fight last longer than (say) 30 seconds, your character stops fighting. Been a bug for over a year.

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Re: BugID: 467 (Scatman) Sheathing Weapon

Post by ZexisStryfe » Sat Mar 20, 2010 3:35 pm

Hey... shows what I know :P
~ EQ2 Emulator Project Manager

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