Bug ID: 467 - Sheathing Weapon
Bug Date: 2010-03-19 13:07:58
Priority: High
Originated From World: TessEQ2 (199)
Category: Art
Sub-Category: Character
Causes a Crash: Cosmetic
Reproducible: Always Happens
Version: SOEBuild=5981L
Details:
After most attacks during compat, character performs the sheath weapon animation, without ending combat, unsheaths and begins again.
Spawn: a Tunarian scout (2780070), Zone: Outpost of the Overlord
BugID: 467 (Scatman) Sheathing Weapon
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
Re: BugID: 467 (Scatman) Sheathing Weapon
I believe this is due to de-syncs, isn't it?
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: BugID: 467 (Scatman) Sheathing Weapon
Nope, if your fight last longer than (say) 30 seconds, your character stops fighting. Been a bug for over a year.
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
Re: BugID: 467 (Scatman) Sheathing Weapon
Hey... shows what I know 
Who is online
Users browsing this forum: No registered users and 0 guests


