Bug ID: 480 - Zeeerg!
Bug Date: 2010-03-22 01:46:14
Priority: Medium
Originated From World: TessEQ2 (199)
Category: Mechanics
Sub-Category: Combat
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=5981L
Details:
While doing quest The Final Assault, The step to burn the tents, As soon as I stepped a foot into the area, I was set upon by no less that 20 Tunarians at once, They have really stepped up thier security!
Spawn: a Tunarian protector (2780132), Zone: Outpost of the Overlord
BugID: 480 (John Adams) Zeeerg!
- John Adams
- Retired
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- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
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- Location: Arizona
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Re: BugID: 480 (John Adams) Zeeerg!
Aggro Radius offsets were added a while ago, need to verify they are accurate for all spawns - that will take a while
It would help to know if you were already pulling a train behind you when you entered that area?
- John Adams
- Retired
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- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
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Re: BugID: 480 (John Adams) Zeeerg!
Adding this second bug to be checked out with the first:
http://www.eq2emulator.net/index.php?page=18&detail=481
http://www.eq2emulator.net/index.php?page=18&detail=481
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: BugID: 480 (John Adams) Zeeerg!
Scat, go stand in The Sprawl on Dev, you'll see this behavior. NPCs that aggro one another are running all the way across the zone to fight, then run back, then forth, then back... it's almost comical.
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