BugID: 197

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elcapototal
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EQ2Emu Server: Angphax
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BugID: 197

Post by elcapototal » Wed Mar 24, 2010 3:19 pm

I agree with Image in that it is wrong not to check if the spawn is already dead. This code fix just checks if the spawn is already dead and returns from KillSpawn if it is.
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