BugID: 197
- elcapototal
- Retired
- Posts: 27
- Joined: Tue Mar 23, 2010 1:16 pm
- EQ2Emu Server: Angphax
- Characters: Elcapototal
- Location: New York City
BugID: 197
I agree with Image in that it is wrong not to check if the spawn is already dead. This code fix just checks if the spawn is already dead and returns from KillSpawn if it is.
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