I have the world.exe running on computer #1 and the game(client) on a different computer #2. When I log on without the "world.exe" running on computer #1, no problems. But once I bring up the "world.exe" on the other computer #2, I get a fatal error in Clientnet.cpp on computer #2 and the client crashes when I try to log in.
It worked once, I logged in and created a character and all, and I even saw my server on the list of servers. But when I tried to enter the server the client crashed. I restarted the client and then it wont even get to the server selection screen before crashing (clientnet.cpp).
I've checked everything and it all seems ok, even reloaded the client right from the box with a virgin computer #3. same issue.
It seems there must be some port conflicts somewhere between the client and the server. I have port 9000 and 9100 directed to the server computer and none others. Is there any I missed?
Server within a Lan
Moderator: Team Members
Forum rules
READ THE FORUM STICKY THREADS BEFORE ASKING FOR HELP!
Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
READ THE FORUM STICKY THREADS BEFORE ASKING FOR HELP!
Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
-
masterblaster
- Posts: 2
- Joined: Fri Oct 26, 2007 5:51 pm
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Who is online
Users browsing this forum: No registered users and 0 guests