BugID: 434 (Scatman) NPC Spells

Old bugs stored here for reference.
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John Adams
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BugID: 434 (Scatman) NPC Spells

Post by John Adams » Mon Feb 01, 2010 1:26 pm

Bug ID: 434 - NPC Spells
Bug Date: 2010-01-30 19:25:20
Priority: Critical

Originated From World: EQ2Emu DB Project (906)
Category: Mechanics
Sub-Category: Combat
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6118L

Details:
/reload spawns and /reload spells does not refresh the NPC Spells list after edits. You have to restart the world to get the changes to be recognized.
Spawn: an untamed spirit (340062), Zone: Darklight Wood

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BugID: 434 (Scatman) NPC Spells (Re-assigned)

Post by Scatman » Sat Mar 27, 2010 1:24 pm

Bug ID: 434 - NPC Spells (Re-assigned)
Bug Date: 2010-01-30 19:25:20
Priority: Critical

Originated From World: EQ2Emu DB Project (906)
Category: Mechanics
Sub-Category: Combat
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6118L

Details:
/reload spawns and /reload spells does not refresh the NPC Spells list after edits. You have to restart the world to get the changes to be recognized.
Spawn: an untamed spirit (340062), Zone: Darklight Wood

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Scatman
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Re: BugID: 434 (Scatman) NPC Spells

Post by Scatman » Sat Mar 27, 2010 1:25 pm

John, on my server I was unable to reproduce this. I was changing a npc's spell_list_id and /reload spawns was successfully reloading it. The spawns were casting the spells in their current spell_list_id. Is that what you were doing?

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John Adams
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Re: BugID: 434 (Scatman) NPC Spells

Post by John Adams » Sun Mar 28, 2010 10:19 am

That was long enough ago, I do not remember.

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