Bug ID: 434 - NPC Spells
Bug Date: 2010-01-30 19:25:20
Priority: Critical
Originated From World: EQ2Emu DB Project (906)
Category: Mechanics
Sub-Category: Combat
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6118L
Details:
/reload spawns and /reload spells does not refresh the NPC Spells list after edits. You have to restart the world to get the changes to be recognized.
Spawn: an untamed spirit (340062), Zone: Darklight Wood
BugID: 434 (Scatman) NPC Spells
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
- Scatman
- Retired
- Posts: 1688
- Joined: Wed Apr 16, 2008 5:44 am
- EQ2Emu Server: Scatman's Word
- Characters: Scatman
- Location: New Jersey
BugID: 434 (Scatman) NPC Spells (Re-assigned)
Bug ID: 434 - NPC Spells (Re-assigned)
Bug Date: 2010-01-30 19:25:20
Priority: Critical
Originated From World: EQ2Emu DB Project (906)
Category: Mechanics
Sub-Category: Combat
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6118L
Details:
/reload spawns and /reload spells does not refresh the NPC Spells list after edits. You have to restart the world to get the changes to be recognized.
Spawn: an untamed spirit (340062), Zone: Darklight Wood
Bug Date: 2010-01-30 19:25:20
Priority: Critical
Originated From World: EQ2Emu DB Project (906)
Category: Mechanics
Sub-Category: Combat
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6118L
Details:
/reload spawns and /reload spells does not refresh the NPC Spells list after edits. You have to restart the world to get the changes to be recognized.
Spawn: an untamed spirit (340062), Zone: Darklight Wood
- Scatman
- Retired
- Posts: 1688
- Joined: Wed Apr 16, 2008 5:44 am
- EQ2Emu Server: Scatman's Word
- Characters: Scatman
- Location: New Jersey
Re: BugID: 434 (Scatman) NPC Spells
John, on my server I was unable to reproduce this. I was changing a npc's spell_list_id and /reload spawns was successfully reloading it. The spawns were casting the spells in their current spell_list_id. Is that what you were doing?
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: BugID: 434 (Scatman) NPC Spells
That was long enough ago, I do not remember.
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