BugID: 445 (Scatman) monk epic restored hand of serenity

Old bugs stored here for reference.
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BugID: 445 (Scatman) monk epic restored hand of serenity

Post by John Adams » Wed Mar 24, 2010 3:02 pm

Bug ID: 445 - monk epic restored hand of serenity
Bug Date: 2010-02-07 20:20:11
Priority: Immediate

Originated From World: TessEQ2 (199)
Category: Art
Sub-Category: Item/Weapon/Armor
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6196L

Details:
Wrong class for use: shows as Bruiser, should be monk.
Spawn: N/A (0), Zone: Temple Street

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by John Adams » Wed Mar 24, 2010 3:04 pm

Setting this one as a critical bug, because we're expecting players to be testing our 112k items, and from the bug reports pouring in, lots of failures to equip. This specific case is valid, verified by me in game.

But worse than this, I do a search for items for ASSASSIN class, and I get results for All Priests, and Wizard. There's something definitely wrong with our bits ;)

However in the DB Editor, the proper class is checked (Monk) for the Restored Hand of Serenity. So I am pretty sure it's a server code bug, not data.

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by John Adams » Thu Mar 25, 2010 9:03 pm

Opcodes are totally fuxXoRed in our initial testing of the Sentinel's Fate client, so it'll be a while before this is made compatible.

Zcoretri, here's those items examples - and there's about a dozen more things that simply don't work thanks to a massive opcode shift (possible +2 across the board)
6118L.jpg

6333L.jpg
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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by Zcoretri » Fri Mar 26, 2010 3:02 pm

I think you mean structs are totally fuxXoRed...if it was opcodes you wouldn't even get the examine window :mrgreen:

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by John Adams » Fri Mar 26, 2010 4:13 pm

I meant whatever sense you make out of my lack of complete understanding of this ;)

I said Opcodes because Scatman and I are finding literally dozens of opcodes that are wrong. Glad you're back, now we can beat on you about structs and opcodes :mrgreen:

LE was kind enough to get the client at least able to log in for us, but the rest is absolutely broken ;)

btw, we (sorta) fixed the login crash due to being in a guild, by +2'ing all opcodes between 115 and 139. Please let me know if that was incorrect.

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by Zcoretri » Fri Mar 26, 2010 7:02 pm

Not back just yet, I'm still in Seattle. I will be back to San Diego on Tuesday.

Interesting, I will have to look into that +2 for opcodes between 115 and 139. By the way, what data version are we talking about here?

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by John Adams » Fri Mar 26, 2010 7:24 pm

1028, client 6333L.

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by Zcoretri » Thu Apr 01, 2010 6:55 pm

You got rid of the 1027 version of opcodes?
And is the 1028 version of opcodes from LE?

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by John Adams » Fri Apr 02, 2010 7:50 am

I got rid of 1027 long time ago, after we realized partial support for that version wasn't going to cut it. LE made 1028, but only the connect-to-LS parts. And as of this week, SOE is on to 1029 and more stuff has stopped working. They are apparently tweaking, and I blame PVPers (battlegrounds!) ;)

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by ZexisStryfe » Fri Apr 02, 2010 12:05 pm

Actually most of the new tweaks are because of raiders :twisted:
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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by CliveEvenstar » Fri Apr 02, 2010 1:41 pm

And what sucks now is there is 3 versions to a epic now. Fable, Mythical and Enervated. Do any of the Enervated ones list up?

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by John Adams » Fri Apr 02, 2010 2:30 pm

Someone at SOE must sit and go through the dictionary to come up with these words.

Code: Select all

en·er·vate
–verb (used with object)
1.
to deprive of force or strength; destroy the vigor of; weaken.

—Synonyms
1. enfeeble, debilitate, sap, exhaust.
Seriously? I want to work on an Epic that debilitates me? :mrgreen:

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by ZexisStryfe » Fri Apr 02, 2010 3:35 pm

Actually the weapon itself has been enervated. It is the epic weapon with the "blue stats" taken off it. Once you complete the Epic Reprocussions quest they are stripped from your epic and you get a buff with them instead.
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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by John Adams » Fri Apr 02, 2010 3:39 pm

Actually, do you realize everytime I post, you actually post right behind me to actually correct me? Actually... it's actually, amusing.

But thank god you actually know what you're talking about, cuz I sure as hell don't. Actually.

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Re: BugID: 445 (Scatman) monk epic restored hand of serenity

Post by Zcoretri » Fri Apr 02, 2010 6:34 pm

John Adams wrote:I got rid of 1027 long time ago, after we realized partial support for that version wasn't going to cut it. LE made 1028, but only the connect-to-LS parts. And as of this week, SOE is on to 1029 and more stuff has stopped working. They are apparently tweaking, and I blame PVPers (battlegrounds!) ;)
Opcodes have not changed in 1029, but I bet structs have.
By the way, we have 2 opcodes at 141, OP_PayHouseUpkeepMsg and OP_MoveableObjectPlacementCriteri

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