Here is the promised thread which contains a consolidated list of the remaining systems we need to implement to reach completion. This list has a relatively high level view of the systems (for a more granular view we have the Project Status page) broken down into Major Systems, Minor systems, Add-ons, and Revamps. These ranks are defined as follows:
Major System: Major systems are the base systems of Everquest 2. As a general rule these systems will require the most work to implement properly and most other systems will rely upon one of these to function completely.
Minor System: Minor systems are systems which will take less work to implement and are generally independant systems (relative to Major Systems).
Add-on: Add-ons are small systems or extensions of existing systems with new functionality. Generally speaking these systems cannot stand on their own and require relatively small amounds of work to implement.
Revamp: Revamps are systems which currently function in the emulator, however either do not work properly or are inefficient in their implementation. These systems will require at least a partial revamp as the emulator progresses.
If a system has been started, its name will be shown in green. Once completed it will be checked off and its name will be changed to blue.
This list is rather long, and I intend for it to be rather fluid as I am sure I forgot some things (please let me know if I did!), and we all know SoE loves adding new systems (such as the upcoming Storyteller System, which is already on the list). The list will contain no priorities or any order in which we need to get things done. After the release of 0.7 I believe it would be best for us to shoot to get 50% of the list complete before the release of 0.8. This will allow us to do the other half of the list with 0.9 and then play catch up and flesh out for the 1.0 release.
As promised I will be removing the sticky from the existing priority posts and locking those threads. Any concerns regarding the content of those threads is to be posted here instead as this is intended to serve as a consolidated list of those threads.Major systemsMinor systems
- [ ] Alternate Advancement
[ ] Collision Detection (Zone Geometry)
[ ] Implied Targets
[ ] Instancing
[ ] Map (fog)
[ ] Pets
[ ] PvP
[ ] TradeskillsAdd-on functionality
- [ ] /Claim
[ ] Achievement system
[ ] Arena
[ ] Battlegrounds
[ ] Collection Quests
[ ] Deity Blessings/Miracles
[ ] Knowledge Book
[ ] Macros
[ ] Marketplace
[ ] Mentoring/Chronomancy
[ ] Persona
[ ] Player housing
[ ] Racial Traits/Training/Traditions
[ ] Research Assistants
[ ] Scribing
[ ] Slayer Tracking
[ ] Status
[ ] Storyteller System
[ ] Teleport Portals
[ ] Titles
[ ] Weather
[ ] Zone Reuse timersRevamps
- [ ] LFG/LFM/LFW
[ ] Additional LUA functionalities (catch all)
[ ] Appearance Slots
[ ] Conditional Events
[ ] Cross-server chat
[ ] Discovery XP
[ ] Flying/Transportation Mounts
[ ] Group combat perks/functionality
[ ] Guild Banks
[ ] Guild Recruiting
[ ] Languages
[ ] Mail (Items/Coin functionality)
[ ] Merchants (status and token functionality)
[ ] Private Chat Channels
[ ] Quest Functionality (Group, shared, etc)
[ ] Raid groups
[ ] Spell Functionality
[ ] Waypoints
[ ] Zone Access FlagsDatabase Changes
- [ ] Groundspawn/Harvesting
[ ] Items (Sentinel's Fate functionality)
[ ] Loot (Smart loot, chest drops, shinies!)
[ ] Spawn Movement
[ ] XPProgram Changes
- [ ] Spliting Dynamic and Static Databases
- [ ] Reconfiguring .ini files
[ ] Splitting of Login/Zone/World exes
Thanks!


