Heh sure will. Much to my chagrine, I was not here this weekend for any of the current patch cutoffs, and wound up with 4525L on my live client. I still have 4427L for emu, and have ordered RoK... yes, that is the sound of my glass wallet cracking open.

Edit: Ok, with Rev 16, I still get kicked at the zone server connection point with the 4427L client:
Code: Select all
#0 0x080cd1a7 in LoginAppPacket::PreparePacket (this=0xb3bc3498, MaxLen=256) at ../common/EQPacket.cpp:55
#1 0x0809e9c9 in EQStream::EQ2LoginQueuePacket (this=0x9ae21c0, app=0xb3bc3498) at ../common/EQStream.cpp:506
#2 0x0808afe6 in Client::QueuePacket (this=0xb5600530, app=0xb3bc3498) at client.cpp:133
#3 0x0808b7a4 in Client::PopulateSkillMap (this=0xb5600530) at client.cpp:139
#4 0x0808be20 in Client::SendLoginInfo (this=0xb5600530) at client.cpp:144
#5 0x0808fe17 in Client::HandlePacket (this=0xb5600530, app=0x9a7dc48) at client.cpp:608
#6 0x0809071d in Client::Process (this=0xb5600530, zone_process=false) at client.cpp:864
#7 0x0809087c in ClientList::Process (this=0x8120868) at client.cpp:946
#8 0x080934c3 in main () at net.cpp:210
Edit2: Just noticed, this time it did appear to get a little further. On Rev15, I was crashing out right after the Access Key. Now I just noticed it had gotten to my "Loading 1651 spawn entries" before it died.
I also tried logging into an empty zone, and instead of the World exiting, the client crashes.
Lastly (I swear), when I try to make a new toon, it tells me my name is too short or too long. I give up for the night. See y'all after the holidays.
