Bug ID: 262 - Dual wield Items not equipping
Bug Date: 2009-08-23 21:57:52
Priority: Low
Originated From World: EQ2Emu DB Project (906)
Category: Mechanics
Sub-Category: Items
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=5762L
Details:
I have added 2 dirks for the troubadour starting items, it will equip the first one, but the second one never shows up. If I give the character another one, I can equip it in dual wield mode manually.
Spawn: Hanna Deeppockets (2530078), Zone: Queen's Colony
BugID: 262 (Scatman) Dual wield Items not equipping
- Scatman
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- Scatman
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Re: BugID: 262 (Scatman) Dual wield Items not equipping
To verify: this only occurs upon initial login right? Because using auto-equip works just fine, as specified in the bug report.
Edit:
Are you using two different item ids for the dual wielders? Maybe we need to make the item_id field in starting_items a non-key if troubs start with two of the same weapons?
Edit:
Are you using two different item ids for the dual wielders? Maybe we need to make the item_id field in starting_items a non-key if troubs start with two of the same weapons?
- John Adams
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Re: BugID: 262 (Scatman) Dual wield Items not equipping
This was starting_items had the same item_id that should be equipped into Pri/Sec on character create. The same (I assume) would happen if someone customized 2 ear or 2 finger slot items and they both were trying to go into the 1st slot on create.
What we might need is a "slot" in starting_items that works, where you can say what (valid) slot you want the item to go into. Make it an enum() with all the legal values? something like that.
What we might need is a "slot" in starting_items that works, where you can say what (valid) slot you want the item to go into. Make it an enum() with all the legal values? something like that.
- Scatman
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Re: BugID: 262 (Scatman) Dual wield Items not equipping
That'd be a good idea. Because right now item_id is a unique key so there's no way to really clarify that you want 2 dual wield weapons being equipped as opposed to one.
- Eradani
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Re: BugID: 262 (Scatman) Dual wield Items not equipping
In the first version of layout files - for housing decorating - there was only that one item_id which, I assume, pointed to the item definition in the DB. The 2nd version of the layout files contained another number which identified each specific item. IDK if this has a bearing, just thought it may.
V1: 1692094055,46.43,12.13,-27.83,0.00,0.00,0.00,6.00, false,"Starry Square"
V2: 1692094055,11516498,46.43,12.13,-27.83,0.00,0.00,0.00,6.00, false,"Starry Square"
V1: 1692094055,46.43,12.13,-27.83,0.00,0.00,0.00,6.00, false,"Starry Square"
V2: 1692094055,11516498,46.43,12.13,-27.83,0.00,0.00,0.00,6.00, false,"Starry Square"
my client version: 12682L, 2016/06/06
last one that will run on XP cause i'm just a stick-in-the-mud
last one that will run on XP cause i'm just a stick-in-the-mud
- Scatman
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Re: BugID: 262 (Scatman) Dual wield Items not equipping
Huh?
Wrong thread or am I missing something (most likely) ?
- Eradani
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- Location: Saskatchewan
Re: BugID: 262 (Scatman) Dual wield Items not equipping
That's what i was thinking that might pretain to.Scatman wrote:Because right now item_id is a unique key so there's no way to....
my client version: 12682L, 2016/06/06
last one that will run on XP cause i'm just a stick-in-the-mud
last one that will run on XP cause i'm just a stick-in-the-mud
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