Project Status Priority

EQ2Emulator Development forum.

Moderator: Team Members

Post Reply
User avatar
Rhas
Retired
Posts: 33
Joined: Sat May 29, 2010 11:39 am
Location: Kansas City

Project Status Priority

Post by Rhas » Mon May 31, 2010 10:26 pm

What's most needed right now for the emu code-wise? I saw the project status page and there are plenty of things in design or development stage but are there tasks that should be worked on first? Now that I've got a few minor code changes under my feet, I'd like to look start looking into more "important" changes. :mrgreen:

User avatar
Zcoretri
Team Member
Posts: 1642
Joined: Fri Jul 27, 2007 12:55 pm
Location: SoCal

Re: Project Status Priority

Post by Zcoretri » Tue Jun 01, 2010 10:31 am

We will have a discussion amongst us to determine that...so stay tuned.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Project Status Priority

Post by John Adams » Tue Jun 01, 2010 11:07 am

We had been discussing what our next priorities are, after we released 0.7.0 (which still has not happened).

If you're ready for something monsterous, take a look at the Guilds code for guild banks. It's the one thing I think that's missing to finish(?) guilds, and Scatman hasn't had the time to get back to it. Also, in-game email attachments need to be finished, both of which will probably require additional DB tables, and you would work with me on that when the time comes.


We want to try and finish as many half-started systems as possible and release 0.7.0, so we can move to the next list of systems to implement for 0.7.5.

User avatar
Scatman
Retired
Posts: 1688
Joined: Wed Apr 16, 2008 5:44 am
EQ2Emu Server: Scatman's Word
Characters: Scatman
Location: New Jersey

Re: Project Status Priority

Post by Scatman » Tue Jun 01, 2010 2:25 pm

Good suggestion. You'll need to collect packets in order to finish the Guild Bank and Guild Bank Log though. We do not have a packet struct for that system yet. In-game e-mail attachments just need some work with specific parts of the packet struct.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Project Status Priority

Post by John Adams » Tue Jun 01, 2010 3:18 pm

Scat, pretty sure we do have a log for all things Guilds. I myself sat in guild screen and clicked everything in a single session, including moving things in and out of the bank, setting limits, permissions, etc.

You just went all ADHD and never got back to it :lol:

User avatar
Scatman
Retired
Posts: 1688
Joined: Wed Apr 16, 2008 5:44 am
EQ2Emu Server: Scatman's Word
Characters: Scatman
Location: New Jersey

Re: Project Status Priority

Post by Scatman » Tue Jun 01, 2010 3:29 pm

Oh ya :P

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Project Status Priority

Post by John Adams » Tue Jun 01, 2010 3:30 pm

Scat, can you hop on Tess remote? The server is currently in that state where nothing appears wrong, but comms are dead.

Thanks. Not sure you'll see anything tho

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests