warhammer online

Topics NOT related to EQ2 or the emulator project.

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leo222
Posts: 3
Joined: Mon Mar 01, 2010 1:38 am

warhammer online

Post by leo222 » Wed Jul 28, 2010 3:50 pm

ok np
Last edited by leo222 on Thu Jul 29, 2010 4:07 am, edited 1 time in total.

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Zcoretri
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Posts: 1642
Joined: Fri Jul 27, 2007 12:55 pm
Location: SoCal

Re: warhammer online

Post by Zcoretri » Wed Jul 28, 2010 4:02 pm

leo222 wrote:hello i have warhammer emu that is in need for a c++ programmer to update it any offers pm me
LOL...get in line buddy! :mrgreen:

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John Adams
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Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
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Location: Arizona
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Re: warhammer online

Post by John Adams » Wed Jul 28, 2010 4:37 pm

This is precisely why I spat on Bolly for the suggestion we should go out there and pimp for additional developers from other sites.

YOU'VE GOT TO BE F**KING KIDDING ME!!! We have exactly... let's see... ZERO C++ developers. Yes. Take all you want.

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Eradani
Posts: 192
Joined: Wed May 05, 2010 6:25 am
Location: Saskatchewan

Re: warhammer online

Post by Eradani » Wed Jul 28, 2010 5:53 pm

and tbph, i have 0.00000000 interest in warhammer
my client version: 12682L, 2016/06/06
last one that will run on XP cause i'm just a stick-in-the-mud

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ilythor
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Joined: Sun Oct 14, 2007 3:44 am
EQ2Emu Server: TessEq2
Location: Australia, mate!
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Re: warhammer online

Post by ilythor » Wed Jul 28, 2010 6:43 pm

All I can say is...


DENIED.
"Everytime you pull the trigger in space, you will ruin someone's day, somewhere, and eventually, some time."

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