instead of having the packet collector log all the packets and then having to run the parser to pull out the mob/npc information. How about we have it search a local database for the NPC/Mob and if not found to just add the information into the database on the fly.
This would reduce the guess work as to which mobs/npcs have been collected. Than all we have to do is everyone run around the game either eq2 or eq2x with the new packet collector running in the background, it will than update the local database with any new mobs/npc, after which we can than sync up the changes to a central database server.
i have the basic working on my custom packet collector now, it shouldn`t be much to change the eq2emu collector as (both use the same orginal source code from Acid). minus the radar server application i added onto it
So basically, you start the collector, it sync the local database from the central server, you launch eq2, run around the zones as it search`s for new mobs/npcs and updates the local database, after you finished gaming, the you than sync up the local database the central server which adds the changes.
This is just an idea to help the project get going again, now with the eq2x coming out, everyone will have access to collect the need information from the soe servers.