The actual purpose for this change was to make the bugs more visible to those who submit them, too... so they can see their efforts are appreciated and being worked on. Plus, the original bug submitter could come post more details if they wish.
Bug Tracker
- John Adams
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Re: Bug Tracker
Aye, me neither, and I am obsessive about bugs 
The actual purpose for this change was to make the bugs more visible to those who submit them, too... so they can see their efforts are appreciated and being worked on. Plus, the original bug submitter could come post more details if they wish.
The actual purpose for this change was to make the bugs more visible to those who submit them, too... so they can see their efforts are appreciated and being worked on. Plus, the original bug submitter could come post more details if they wish.
- John Adams
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Re: Bug Tracker
But, Bug Priority icons are now in place. Low, Medium, High, Critical, Immediate... obviously in that order. Devs WILL re-prioritize user-posted bugs that are ridiculously prioritized
- Zcoretri
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Re: Bug Tracker
Anywhere around here that shows us what colors are associated with what priority?
- John Adams
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Re: Bug Tracker
I guess one could assume Green = Low, Yellow = Medium, Red = High... but that would make way too much sense.
= Low
= Medium
= High
I also added a standard warning triangle thingy for Critical, and a lightning bolt for Immediate.
= Critical
= Immediate
You can also manually assign these by going to the Server/Content Bugs forum, clicking New Topic or Post Reply, and look at the Topic Icons for a visual. Or, Edit a post and do the same (just in those 2 forums).
I also added a standard warning triangle thingy for Critical, and a lightning bolt for Immediate.
You can also manually assign these by going to the Server/Content Bugs forum, clicking New Topic or Post Reply, and look at the Topic Icons for a visual. Or, Edit a post and do the same (just in those 2 forums).
- Zcoretri
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Re: Bug Tracker
Thanks for that John 
BTW...slow day at work? LOL
BTW...slow day at work? LOL
- John Adams
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Re: Bug Tracker
You have no idea... sigh. I think everyone forgot to come back off holiday vacation.Zcoretri wrote:BTW...slow day at work? LOL
- Zcoretri
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Re: Bug Tracker
Same here...I manage our customer service desk on Mondays, and today not one call. Sure makes for a long and slow boring day 
- ZexisStryfe
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Re: Bug Tracker
I can give you all some of my work. I had the day off and I still haven't stopped all day...
- John Adams
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Re: Bug Tracker
Due to some recent community bug fixes, I've added a new option to the Bug Tracker for devs - When a bug is verified fixed, please assign whomever fixed the bug in the Fixed By option. This way they are recognized for their efforts and makes everyone feel good. 
Thank you, elcapototal, for the inspiration.
Thank you, elcapototal, for the inspiration.
- elcapototal
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Re: Bug Tracker
woot
I feel warm inside 
- John Adams
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Re: Bug Tracker
FYI, I just added a new Status to the bug tracker today: All Open
This will list all bugs set to a status of:
Note: "Except" checkbox does not work with the All Open status selection.
This will list all bugs set to a status of:
- New = New bug, submitted by players in-game
Assigned = a bug assigned to a dev or team of devs
Server Specific = a bug that did not happen on the EQ2Emulator Live Server (Tess)
Not Implemented = a bug about a feature not yet implemented (and it should be!)
Fixed = a bug that is fixed on the EQ2Emulator Live Server (Tess)
Fixed in Dev = a bug that is fixed, but still only on the Dev Server
Note: "Except" checkbox does not work with the All Open status selection.
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emulates
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Re: Bug Tracker
Good call as restructuring both the code and the database are going to wreak a little havok at first and allow for easier tracking of what's really needing worked on vs what may have been.
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