MutexMap?! I hate that guy!
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> EQ2WorldDebug.exe!std::_Debug_message(const wchar_t * message=0x00f76fb0, const wchar_t * file=0x00f75770, unsigned int line=384) Line 24 C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<Spawn *,unsigned int,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned int> >,0> >::const_iterator::_Inc() Line 384 + 0x14 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<Spawn *,unsigned int,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned int> >,0> >::const_iterator::operator++() Line 275 C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<Spawn *,unsigned int,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned int> >,0> >::iterator::operator++() Line 476 C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<Spawn *,unsigned int,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned int> >,0> >::iterator::operator++(int __formal=0) Line 483 C++
EQ2WorldDebug.exe!MutexMap<Spawn *,unsigned int>::iterator::Next() Line 73 + 0xe bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 894 + 0x8 bytes C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x1e4dc090) Line 3878 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x1edb5b00) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]