Next step is to create the `commands` entry in your world to handle the new slash command. Go to your `commands` table using your favorite MySQL editor and insert a new record for the command 'bogus'.Open Commands.h. Go through the code til you find the defines for COMMAND_*
Example:Note that our Command Handlers have a numerical, logical order to them. Let's keep it that way. If you are adding a command to an existing system, try and insert your command handler in an available ID grouped with other similar handlers. If no available (sequential) ID, then it's okay to add a new one to the bottom of the pile, using the next highest available ID.Code: Select all
#define COMMAND_SPAWN 1
We'll use adding a whole new ID as an example. At the end of the COMMAND_* defines, note what the last ID is. As of this writing, it was 279. We'll insert a new (bogus) command at the end.Save Commands.hCode: Select all
#define COMMAND_BOGUS 280
Open Commands.cpp, and search through the current switch for a logical place to insert your code - usually at the end for new commands. Since right now this is simply to get code in place to handle the right-click / create commands, the code is generic:Save Commands.cpp and compile! If you have no errors, your code is fine.Code: Select all
case COMMAND_BOGUS: { client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You just created a BOGUS command!"); break;
Code: Select all
INSERT INTO `commands`(`id`,`type`,`command`,`subcommand`,`handler`,`required_status`) VALUES ( NULL,'0','bogus','','280','0');"You just created a BOGUS command!"