The reason we cannot log into client 5040 if you're in a guild is because of WS_GuildUpdate. Every other guild struct *appears* fine so far. If I don't send that one packet upon log in, I can log in just fine when I'm in a guild. I'm too tired to start figuring out where in the packet the error is.
client.cpp:491: comment out the guild->SendGuildUpdate(this); line and it should work just fine. Tomorrow I'll start figuring out how the struct should look for 5040.
Client 5040 and Guilds
- Scatman
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Re: Client 5040 and Guilds
Did we ever get this resolved?
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