Implementing: Tradeskills
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- John Adams
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- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
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Re: Implementing Tradeskills
FYI, DB Minor Version 249 adds the `tradeskill_class` field to the `characters` table, and should be set on dev svn now.
DB Minor Version 250 adds the TS XP fields, and a host of other toggles for the Persona page to `character_details`, whenever we're ready for that update.
DB Minor Version 250 adds the TS XP fields, and a host of other toggles for the Persona page to `character_details`, whenever we're ready for that update.
- Zcoretri
- Team Member
- Posts: 1642
- Joined: Fri Jul 27, 2007 12:55 pm
- Location: SoCal
Re: Implementing Tradeskills
Here is what I know in the way of opcodes for tradeskills.
EDIT: 3/9/2011 - OP_UpdateRecipeBookMsg
Code: Select all
Opcodes: Struct: Status:
OP_ShowRecipeBookMsg WS_ShowRecipeBook Done
OP_DisplayTSEventReactionMsg WS_TSEventReaction Done
OP_UpdateItemCreationProcessUIMsg WS_UpdateCreateItem Done
OP_ShowItemCreationProcessUIMsg WS_ShowItemCreation Done
OP_StopItemCreationMsg Not needed? -------
OP_BeginItemCreationMsg WS_BeginItemCreation Done
OP_CancelCreateFromRecipeMsg Not needed? -------
OP_ShowCreateFromRecipeUIMsg WS_CreateFromRecipe Done
OP_UpdateRecipeBookMsg WS_UpdateRecipeBook Done
OP_RequestRecipeDetailsMsg Not needed? ------
OP_RecipeDetailsMsg WS_RecipeDetails Done
OP_RecipeList WS_RecipeList Done
- Zcoretri
- Team Member
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Re: Implementing Tradeskills
Just jotting down packet data flow between client and server...
Don't know if this is significant, so including it...
Code: Select all
-- OP_EntityVerbsVerbMsg --
4/5/2009 15:27:44
192.168.1.100 -> 199.108.12.50
0000: 00 09 00 A9 A4 63 21 0B 00 06 00 63 72 65 61 74 .....c!....creat
0010: 65 01 e.Code: Select all
-- OP_RemoteCmdMsg --
4/5/2009 15:27:44
192.168.1.100 -> 199.108.12.50
0000 00 09 00 AA 28 50 01 00 00 ....(P...Code: Select all
-- OP_ShowRecipeBookMsg --
4/5/2009 15:27:44
199.108.12.50 -> 192.168.1.100
0000: 00 CE 57 6F 6F 64 77 6F 72 6B 69 6E 67 20 54 61 ..Woodworking Ta
0010: 62 6C 65 00 00 00 00 00 00 00 00 00 00 00 00 00 ble.............
0020: 00 00 00 00 00 00 00 00 00 00 00 00 01 07 00 00 ................
0030 00 20 00 00 00 . ...Code: Select all
-- OP_ClientCmdMsg::OP_EqDisplayTextCmd --
4/5/2009 15:27:44
192.168.1.100 -> 199.108.12.50
0000 00 09 00 AB FF FA 01 FF FF FF FF ...........Code: Select all
-- OP_ClientCmdMsg::OP_Unknown --
4/5/2009 15:27:44
199.108.12.50 -> 192.168.1.100
0000: 01 37 47 FA 00 00 FF 7E 02 00 06 03 CE 8A 23 00 .7G....~......#.
0010: 01 05 71 08 D8 66 9B 6D 00 00 00 00 12 1A 58 B7 ..q..f.m......X.
0020: 50 64 00 64 05 00 00 00 0A 00 61 6C 64 65 72 20 Pd.d......alder
0030: 77 61 6E 64 19 00 41 64 76 61 6E 63 65 64 20 41 wand..Advanced A
0040: 72 74 69 73 61 6E 20 56 6F 6C 75 6D 65 20 35 00 rtisan Volume 5.
0050: 58 5B 2D 00 01 01 AB 08 10 00 00 00 00 00 00 00 X[-.............
0060: D6 9A 72 98 39 AF F2 A7 00 00 00 00 23 00 45 73 ..r.9.......#.Es
0070: 73 65 6E 63 65 20 6F 66 20 46 6F 63 75 73 20 41 sence of Focus A
0080: 6E 67 65 72 20 28 41 70 70 72 65 6E 74 69 63 65 nger (Apprentice
0090: 29 1B 00 61 72 74 69 73 61 6E 20 65 73 73 65 6E )..artisan essen
00A0: 74 69 61 6C 73 20 76 6F 6C 75 6D 65 20 33 00 04 tials volume 3..
continues...big packet...Code: Select all
-- OP_ExamineInfoRequestMsg --
4/5/2009 15:37:52
192.168.1.100 -> 199.108.12.50
0000 00 09 01 FE EB 05 55 4A 0A 9A 00 00 ......UJ....Code: Select all
-- OP_ClientCmdMsg::OP_EqUpdateLootCmd --
4/5/2009 15:37:52
199.108.12.50 -> 192.168.1.100
0000: 00 09 05 77 01 37 48 01 00 00 FF 2B 02 00 00 00 ...w.7H....+....
0010: 00 FE 26 02 55 4A 0A 9A 03 0A 2D 25 4F 9D 32 00 ..&.UJ....-%O.2.
0020: CD 16 FB 3D 11 57 6F 6F 64 77 6F 72 6B 69 6E 67 ...=.Woodworking
0030: 20 54 61 62 6C 65 01 FF 02 64 00 D8 66 9B 6D B6 Table...d..f.m.
0040: FB 7F 00 00 0B 00 00 00 00 FF FF FF FF 00 00 00 ................
0050: 00 0B 00 00 00 00 FF FF FF FF 00 00 00 00 0B 00 ................
0060: 00 00 00 FF FF FF FF 00 00 00 00 0B 00 00 00 00 ................
0070: FF FF FF FF 00 00 00 00 0B 00 00 00 00 FF FF FF ................
0080: FF 00 00 00 00 0B 00 00 00 00 FF FF FF FF 00 00 ................
0090: 00 00 6F 01 1D 61 20 70 72 69 73 74 69 6E 65 20 ..o..a pristine
00A0: 74 61 6C 6C 20 68 61 6C 66 6C 69 6E 67 20 64 72 tall halfling dr
00B0: 75 6D 01 00 10 03 47 06 99 EA 8F 4B 0B 00 00 00 um....G....K....
00C0: 00 FF FF FF FF 00 00 00 00 09 52 61 77 20 4D 61 ..........Raw Ma
00D0: 70 6C 65 62 00 03 09 52 61 77 20 4D 61 70 6C 65 pleb...Raw Maple
00E0: 01 61 00 10 52 61 77 20 54 75 62 65 72 20 53 74 .a..Raw Tuber St
00F0: 72 61 6E 64 01 05 00 08 52 61 77 20 49 72 6F 6E rand....Raw Iron
0100: 01 03 00 12 61 62 72 61 73 69 76 65 20 73 61 6E ....abrasive san
0110: 64 70 61 70 65 72 02 C8 00 04 01 00 01 01 00 00 dpaper..........
0120: 12 54 61 6C 6C 20 48 61 6C 66 6C 69 6E 67 20 44 .Tall Halfling D
0130: 72 75 6D 1D 00 43 72 61 66 74 69 6E 67 20 61 20 rum..Crafting a
0140: 74 61 6C 6C 20 68 61 6C 66 69 6E 67 20 64 72 75 tall halfing dru
0150 6D 2E m.Code: Select all
-- OP_RemoteCmdMsg --
4/5/2009 15:37:54
192.168.1.100 -> 199.108.12.50
0000: 00 09 01 FF 28 87 01 0A 00 32 35 38 34 33 36 35 ....(....2584365
0010 36 35 33 653Code: Select all
-- OP_ShowCreateFromRecipeUIMsg --
4/5/2009 15:37:54
199.108.12.50 -> 192.168.1.100
0000: 00 09 05 7F 01 C7 11 00 57 6F 6F 64 77 6F 72 6B ........Woodwork
0010: 69 6E 67 20 54 61 62 6C 65 55 4A 0A 9A 12 00 54 ing TableUJ....T
0020: 61 6C 6C 20 48 61 6C 66 6C 69 6E 67 20 44 72 75 all Halfling Dru
0030: 6D 03 CD 00 00 00 1D 00 61 20 70 72 69 73 74 69 m.......a pristi
0040: 6E 65 20 74 61 6C 6C 20 68 61 6C 66 6C 69 6E 67 ne tall halfling
0050: 20 64 72 75 6D 6F 01 01 00 00 0B 00 00 09 00 52 drumo.........R
0060: 61 77 20 4D 61 70 6C 65 01 0D 00 73 65 76 65 72 aw Maple...sever
0070: 65 64 20 6D 61 70 6C 65 20 AC 0B 00 61 03 62 00 ed maple ...a.b.
0080: 00 20 AC 0B 00 00 00 00 00 03 00 00 00 00 09 00 . ..............
0090: 52 61 77 20 4D 61 70 6C 65 01 00 00 00 00 01 0D Raw Maple.......
00A0: 00 73 65 76 65 72 65 64 20 6D 61 70 6C 65 20 AC .severed maple .
00B0: 0B 00 61 03 62 00 00 01 20 AC 0B 00 01 01 00 00 ..a.b... .......
00C0: 00 10 00 52 61 77 20 54 75 62 65 72 20 53 74 72 ...Raw Tuber Str
00D0: 61 6E 64 01 00 00 00 00 01 0C 00 74 75 62 65 72 and........tuber
00E0: 20 73 74 72 61 6E 64 81 A6 0B 00 C2 00 05 00 00 strand.........
00F0: 01 81 A6 0B 00 01 02 00 00 00 08 00 52 61 77 20 ............Raw
0100: 49 72 6F 6E 01 00 00 00 00 01 0C 00 69 72 6F 6E Iron........iron
0110: 20 63 6C 75 73 74 65 72 7C A6 0B 00 6D 01 03 00 cluster|...m...
0120: 00 01 7C A6 0B 00 01 12 00 61 62 72 61 73 69 76 ..|......abrasiv
0130: 65 20 73 61 6E 64 70 61 70 65 72 02 01 12 00 61 e sandpaper....a
0140: 62 72 61 73 69 76 65 20 73 61 6E 64 70 61 70 65 brasive sandpape
0150: 72 8F BD 0B 00 83 00 C8 00 00 01 8F BD 0B 00 02 r...............Code: Select all
-- OP_BeginItemCreationMsg --
4/5/2009 15:37:58
192.168.1.100 -> 199.108.12.50
0000: 00 09 02 00 C9 55 4A 0A 9A 20 AC 0B 00 03 00 00 .....UJ.. ......
0010: 00 00 01 20 AC 0B 00 01 01 00 00 00 01 81 A6 0B ... ............
0020: 00 01 02 00 00 00 01 7C A6 0B 00 01 01 8F BD 0B .......|........
0030 00 02 ..Code: Select all
-- OP_ShowItemCreationProcessUIMsg --
4/5/2009 15:37:58
199.108.12.50 -> 192.168.1.100
0000: 01 CB E8 03 00 00 E8 03 00 00 CD CC 4C 3E CD CC ............L>..
0010: 4C 3F 00 04 00 00 00 00 00 00 0D 00 73 65 76 65 L?..........seve
0020: 72 65 64 20 6D 61 70 6C 65 61 03 01 00 FE 26 00 red maplea....&.
0030: 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 ................
0040: 00 00 AB BE 0B 00 FF FF FF FF FF FF FF FF 76 50 ..............vP
0050: 74 AB 61 03 02 40 00 00 00 00 00 00 00 00 00 00 t.a..@..........
0060: 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 ............d...
0070: 00 FF FF FF FF FF FF FF FF 00 00 00 03 00 00 00 ................
0080: 00 00 D8 66 9B 6D B6 FB 7F 00 0A 00 C8 00 00 00 ...f.m..........
0090: 00 00 00 00 00 00 01 00 0D 73 65 76 65 72 65 64 .........severed
00A0: 20 6D 61 70 6C 65 00 00 00 00 00 00 00 00 FE 26 maple.........&
00B0: FF 90 01 00 00 12 00 61 62 72 61 73 69 76 65 20 .......abrasive
00C0: 73 61 6E 64 70 61 70 65 72 83 00 02 00 FE 26 00 sandpaper.....&.
00D0: 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 ................
00E0: 00 00 A5 62 00 00 FF FF FF FF FF FF FF FF 0E D5 ...b............
00F0: 43 38 83 00 03 00 40 00 00 00 00 00 00 00 00 00 C8....@.........
0100: 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 ............d...
0110: 00 FF FF FF FF FF FF FF FF 00 00 00 03 00 00 00 ................
0120: 00 00 D8 66 9B 6D B6 FB 7F 00 0A 00 C8 00 00 00 ...f.m..........
0130: 00 00 00 00 00 00 00 00 12 61 62 72 61 73 69 76 .........abrasiv
0140: 65 20 73 61 6E 64 70 61 70 65 72 2D 00 41 62 72 e sandpaper-.Abr
0150: 61 73 69 76 65 20 73 61 6E 64 70 61 70 65 72 20 asive sandpaper
0160: 69 73 20 75 73 65 64 20 69 6E 20 74 69 65 72 20 is used in tier
0170: 32 20 72 65 63 69 70 65 73 2E 00 00 00 00 00 00 2 recipes.......
0180: FE 26 FF 58 02 00 00 12 00 61 62 72 61 73 69 76 .&.X.....abrasiv
0190: 65 20 73 61 6E 64 70 61 70 65 72 83 00 02 00 FE e sandpaper.....
01A0: 26 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 &...............
01B0: 00 00 00 00 A5 62 00 00 FF FF FF FF FF FF FF FF .....b..........
01C0: 0E D5 43 38 83 00 03 00 40 00 00 00 00 00 00 00 ..C8....@.......
01D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 64 00 ..............d.
01E0: 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 03 00 ................
01F0: 00 00 00 00 D8 66 9B 6D B6 FB 7F 00 0A 00 C8 00 .....f.m........
0200: 00 00 00 00 00 00 00 00 00 00 12 61 62 72 61 73 ...........abras
0210: 69 76 65 20 73 61 6E 64 70 61 70 65 72 2D 00 41 ive sandpaper-.A
0220: 62 72 61 73 69 76 65 20 73 61 6E 64 70 61 70 65 brasive sandpape
0230: 72 20 69 73 20 75 73 65 64 20 69 6E 20 74 69 65 r is used in tie
0240: 72 20 32 20 72 65 63 69 70 65 73 2E 00 00 00 00 r 2 recipes.....
0250: 00 00 FE 26 FF 20 03 00 00 12 00 61 62 72 61 73 ...&. .....abras
0260: 69 76 65 20 73 61 6E 64 70 61 70 65 72 83 00 02 ive sandpaper...
0270: 00 FE 26 00 00 00 00 00 FF FF FF FF FF FF FF FF ..&.............
0280: 00 00 00 00 00 00 A5 62 00 00 FF FF FF FF FF FF .......b........
0290: FF FF 0E D5 43 38 83 00 03 00 40 00 00 00 00 00 ....C8....@.....
02A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
02B0: 64 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 d...............
02C0: 03 00 00 00 00 00 D8 66 9B 6D B6 FB 7F 00 0A 00 .......f.m......
02D0: C8 00 00 00 00 00 00 00 00 00 00 00 12 61 62 72 .............abr
02E0: 61 73 69 76 65 20 73 61 6E 64 70 61 70 65 72 2D asive sandpaper-
02F0: 00 41 62 72 61 73 69 76 65 20 73 61 6E 64 70 61 .Abrasive sandpa
0300: 70 65 72 20 69 73 20 75 73 65 64 20 69 6E 20 74 per is used in t
0310: 69 65 72 20 32 20 72 65 63 69 70 65 73 2E 0D 00 ier 2 recipes...
0320: 73 65 76 65 72 65 64 20 6D 61 70 6C 65 61 03 01 severed maplea..
0330: 00 FE 26 FF E8 03 00 00 1D 00 61 20 70 72 69 73 ..&.......a pris
0340: 74 69 6E 65 20 74 61 6C 6C 20 68 61 6C 66 6C 69 tine tall halfli
0350: 6E 67 20 64 72 75 6D 6F 01 01 00 FE 26 00 00 00 ng drumo....&...
0360: 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 ................
0370: 74 67 07 00 FF FF FF FF FF FF FF FF 10 03 47 06 tg............G.
0380: 6F 01 03 00 02 00 00 00 00 00 00 00 00 00 00 00 o...............
0390: 00 00 00 00 00 00 00 00 00 00 64 00 00 00 00 FF ..........d.....
03A0: FF FF FF FF FF FF FF 00 00 00 03 00 00 00 0A 19 ................
03B0: 00 00 00 00 00 00 00 00 00 D8 66 9B 6D B6 FB 7F ..........f.m...
03C0: 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 1D ................
03D0: 61 20 70 72 69 73 74 69 6E 65 20 74 61 6C 6C 20 a pristine tall
03E0: 68 61 6C 66 6C 69 6E 67 20 64 72 75 6D 00 00 00 halfling drum...
03F0: 00 00 00 00 00 FE 26 FF C7 1B 51 92 D5 3E A0 B9 ......&...Q..>..
0400: 6C B3 F3 94 7D 4A 58 0B 6F 6F A9 20 D6 E2 FA 0D l...}JX.oo. ....- John Adams
- Retired
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Re: Implementing Tradeskills
A little fun for those bored senseless. Log into Tess (or your own world) and try the /animtest on any of the id's you get from this query 
On your EQ2DB, run:
Thought I'd go see what sounds/effects there were related to tradeskilling. There's probably more, but I'm sleeeeepy.
On your EQ2DB, run:
Code: Select all
SELECT * FROM visual_states WHERE NAME RLIKE 'artsn' OR NAME RLIKE 'trdskl' OR NAME RLIKE 'tradeart';- Sylva1n
- Posts: 271
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Re: Implementing Tradeskills
Just leting you know I come take a look from time to time, I'll jump in when I feel I can contribute... right now it's pretty much out of my league.
- John Adams
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Re: Implementing Tradeskills
Cool Sylva1n, good to know. I will be pushing some content out to our Dev server soon(tm) as we get a few more core systems worked out, including some bugs that are causing crashes that make content development a little complicated. I'll post to the Content Team when I have some zones pushed out.
- Zcoretri
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Re: Implementing Tradeskills
OK...screen shot from my test from scats code
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- Scatman
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Re: Implementing Tradeskills
And still nothing for me.. 
- Zcoretri
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Re: Implementing Tradeskills
After fixing another one of my structs that were off...
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- Zcoretri
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Re: Implementing Tradeskills
Loading player recipes from DB
Seems when you properly add recipes to your book the filter sections for Knowledge, Technique and Recipe auto fill
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- Scatman
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- John Adams
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Re: Implementing: Tradeskills
Tradeskills.
Where we at with this? Anyone remember where we left off, what are the issues? Please reply.
Where we at with this? Anyone remember where we left off, what are the issues? Please reply.
- Zcoretri
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Re: Implementing: Tradeskills
Still in the learning stages, I could only get the windows to show in 1 client, and I can't remember which one it was, lol.John Adams wrote:Tradeskills.
Where we at with this? Anyone remember where we left off, what are the issues? Please reply.
When I get some time I will determine which client I got it to work in.
So basically where we are at was creating structs and identifying opcodes.
- John Adams
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Re: Implementing: Tradeskills
No need to jump on it right away, I was just curious so we know if it is something we can attack in 0.7.1, or save it for later releases. I know a lot of players have asked for this (and Pets) but we have our learning curve to consider too. Maybe with more hands on this, we can push through it faster.Zcoretri wrote:When I get some time I will determine which client I got it to work in.
So basically where we are at was creating structs and identifying opcodes.
If you want, Z... let's just drop whatever we were working on and do this in 1096. There will be no reason to support Tradeskills in RoK/TSO, and once we figure out DoV, reverting to SF might be easier.
- Trahelion
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Re: Implementing: Tradeskills
Tradeskills are one of my favorite things about eq2. I'll gladly contribute to testing them once they are available on the official server.
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