EQ2 completely single play

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Chrisworld
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Re: EQ2 completely single play

Post by Chrisworld » Sun Jul 10, 2011 10:14 pm

Yeah but 180 zones is still alot... How far into the game do we still have content for thats not yet in the emu db?

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John Adams
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Re: EQ2 completely single play

Post by John Adams » Mon Jul 11, 2011 6:59 am

I just did a recount of all our raw data, we do have 195 unique zone names ;) yay! (237 counting player housing and guild halls)

Code: Select all

a decrepit crypt
a small hideout
Aboard the Smarmy Sprocket
An Unusual Bottle
Antonica
Antonica Guild Hall
Ar'ticae's Lair
Bar of Brell
Beggar's Court
Big Bend
Blackburrow
Bloodskull Valley: Kaljanar's Lair
Bloodskull Valley: Maulic's Stronghold
Bloodskull Valley: The Excavation Site
Bloodskull Valley: The Training Grounds
Blumble's Halfling Hole
Butcherblock Mountains
Castleview Hamlet
Cazel's Mesa
Chamber of Immortality
Commonlands Guild Hall
Crow's Resting Place
Crushbone Keep
Darklight Wood
Deathfist Citadel
Deathfist Citadel: Assault
Drayek's Chamber
Dythra's Lair
East Freeport
Edgewater Drains
Enchanted Brownie Grotto
Enchanted Dryad Grotto
Enchanted Fay Grotto
Enchanted Lands
Enchanted Naiad Grotto
Enchanted Zygomyd Grotto
Everfrost
Fallen Gate
Firemyst Gully: A Foul Wind
Frostfang Sea
Frostfell Wonderland Village
Frostfell Wonderland Village 2
Gears of Klak'Anon
Gobblerock's Hideout
Graystone Yard
Greater Faydark
Guild Hall
Heroic: A Pirate's Hidden Stash
Heroic: Rumbler Caves
Hold of the Fallen
Invasion of the Vale
Jarsath Wastes
Karnor's Castle
Keepers of The Oath's Guild Hall
Klak'Anon
Kylong Plains
Large Freeport Guild Hall
Large Qeynos Guild Hall
Lavastorm
Legends of Norrath Museum
Longshadow Alley
Maiden's Gulch
Maiden's Gulch: Rescue of the Sage
Maj'Dul Arena
McScroogle Corp. HQ
McScroogle's Past
Mjolni's Lair
Moors of Ykesha
Nagafen's Lair
Nektropos Castle
Nektulos Forest
Nepeta Cataria
Neriak, City of Hate
Nettleville
North Freeport
North Qeynos
Oakmyst Forest
Outpost of the Overlord
Palace of the Awakened
Permafrost
Purple Haze's Guild Hall
Purple Hazex's Guild Hall
Qeynos Harbor
Queen's Colony
Rite of Passage
Rivervale
Runnyeye
Runnyeye: The Gathering
Scale Yard
Sebilis
Shattered Stillness: Epic
Solusek's Eye
South Freeport
South Qeynos
Starcrest Commune
Steamfont Mountains
Stonestair Byway
Stormhold
Sundered Splitpaw: Captive Audience
Sunken City
Temple Street
Tenebrous Tangle
The Acadechism
The Barren Sky
The Bastion of Flames
The Baubbleshire
The Bloodskull Valley: A Noble Confrontation
The Buccaneer's Rest
The Cauldron Hollow
The Caves
The Chamber of Destiny
The Charter of the Truthbringer
The Circle of Elders
The Circle of Vaniki
The Clefts of Rujark
The Coalition Crafter's Association
The Commonlands
The Condemned Catacomb
The Cove of Decay
The Cove of Decay: A Treaty for Treasure
The Cove of Decay: Epic Angler
The Crypt of Betrayal
The Crypt of Vox
The Dark Bargainers
The Darkblade Den of Assassins
The Deathly Scarab Hive
The Deductive Directory
The Down Below
The Elddar Grove
The Elusive Commonwealth
The Enchanted Lands
The Eternal Gorge
The Feerrott
The Firemyst Gully
The Firemyst Gully: Vanudozalon's Lair
The Forest Ruins
The Future
The Graveyard
The Grender's Lair
The Haunted House
The Hollow Hedge
The Icy Keep (Easy)
The Icy Keep (Hard)
The Ironforge Exchange
The Lair of the Necromancer
The Luminary Cache
The Murkwater Nook
The Mystic Lake
The Obelisk of Blight
The Obelisk of Lost Souls
The Oratorium of Thyr
The Oratorium of Thyr: Allim's Fate
The Oratorium of Thyr: Deserted
The Peat Bog
The Pillars of Flame
The Poets Palace
The Prison of Admiral Grimgadget
The Ransackers Annex
The Ring of Wanderlust
The Ruins
The Ruins of Varsoon
The Sanctum of Fear
The Sanctum of Fear: Niscanith's Lair
The Serpent Sewer
The Serpent's Lair
The Shattered Vale: A Bold Confrontation
The Shimmering Citadel
The Sinking Sands
The Source of Evil
The Sprawl
The Stalwart Township
The Temple of Cazic-Thule
The Thieves' Way
The Thundering Steppes
The Tomb of Thuuga
The Tomb of Valor
The Tombs of Night: A Search For Answers
The Vault of Dust
The Vault of the Fallen: Lair of Trenda'loz
The Vaults of El'Arad
The Village of Shin
The Wailing Caves
The War Hagglers
The Willow Wood
The Witches' Cove
Throne of the Kromise King
Thulian Destiny Crew's Guild Hall
Timorous Deep
Tomb of the Mad Crusader
Tradeskiller's Workshop
Venril Sathir's Lair
Vermin's Snye
Wayfarer's Stockpilers
West Freeport
Zek, the Orcish Wastes

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Chrisworld
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Re: EQ2 completely single play

Post by Chrisworld » Mon Jul 11, 2011 5:01 pm

Is all the data there, only to be setup? If so, damn John you guys have like a huge portion of the Shattered Lands and some of the expansions. I would love to take part in actually populating the zones in the database if it is possible. If the Quests are complete and coherent enough, you might just be able to start a character in the queens colony and take it through to maybe lavastorm which was the original end game content.

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John Adams
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Re: EQ2 completely single play

Post by John Adams » Tue Jul 12, 2011 11:43 am

Our original intent was to try and finish "The Shattered Lands" content at the same time the Emulator reached v1.0 (Release). Granted, we're a couple years behind schedule on both tasks, but we never assumed we'd be only 3 people for 5 years... blahblahblah

That said, I would definitely like to see as many as possible jumping in and building zones. While Scat and Zcoretri work on the Tradeskilling system, I am working with Gilraak on the new DB editor and content prep for our next phase. It's taking so much more time, because I am extremely busy IRL, that's all. I got maybe 2 hours a week to spare for this project anymore... so once I get something started, hopefully you all can carry it along faster.

Keep an eye out for a post about when DB/Content Milestone 2 starts. Should be soon(tm)

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Chrisworld
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Location: Vineland, NJ

Re: EQ2 completely single play

Post by Chrisworld » Wed Jul 13, 2011 1:47 pm

Good to here! I'll be available when you're ready.

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