Old bugs stored here for reference.
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chrrox
- Content Designer
- Posts: 177
- Joined: Wed Oct 17, 2007 8:12 pm
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by chrrox » Thu Nov 29, 2007 7:02 pm
I am trying to extract the spawn information from one of my logs and i can not get any says 0 spawns and 0 items but if i open it in a hex editor all the information seems to be there.
Should i upload this so you can see it le?
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LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
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by LethalEncounter » Fri Nov 30, 2007 4:01 pm
If it is from live after Kunark came out, the opcodes changed so what PacketCollector reported as the opcode is not correct. Not that it really matters because the structs changed as well and will need to be updated. I'll try to get it fixed when I get a chance.
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John Adams
- Retired
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- EQ2Emu Server: EQ2Emulator Test Center
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- Location: Arizona
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Contact:
Post
by John Adams » Fri Nov 30, 2007 4:09 pm
Oh hell.. so should I stop collecting? lol.. oop.
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LethalEncounter
- Team: Zombie
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- Joined: Wed Jul 25, 2007 10:10 pm
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by LethalEncounter » Fri Nov 30, 2007 8:55 pm
Nah, you can continue to collect. As soon as the Parser is updated it will parse them just fine.
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John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
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Contact:
Post
by John Adams » Sat Dec 01, 2007 9:51 am
LethalEncounter wrote:so what PacketCollector reported as the opcode is not correct.
Ahh, sorry. I read this line wrong. You meant the collector still collects fine, the parser now needs to be told the new codes. Gotcha.

Thanks!
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LethalEncounter
- Team: Zombie
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- Joined: Wed Jul 25, 2007 10:10 pm
Post
by LethalEncounter » Sat Dec 01, 2007 11:29 am
No, actually both will need to be updated because the Collector is reporting the wrong opcodes. However, when I update the Parser I will take that into account and get the correct opcodes before the data is parsed.
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