While the text output itself is clean (no color, of course:
Code: Select all
17:37:05 I Spawn: Loaded for zone 'GMHall' (1):
1 NPC(s), 0 Object(s), 0 Widget(s)
0 Sign(s), 0 Ground Spawn(s), 0 Spawn Group(s)
0 Spawn Group Association(s), 0 Spawn Group Chance(s)
17:37:05 D Net: AddAuth: 1 Key: 1314491825
17:37:05 E LUA: Error loading cannot open ZoneScripts/GHall.lua: No such file or directory (file name: 'ZoneScripts/GHall.lua')
17:37:05 E LUA: Error LUA Zone Script 'ZoneScripts/GHall.lua'
17:37:05 D Opcode: Opcode 003A (58): OP_ReadyToZoneMsg
17:37:05 I World: OP_ReadyToZone: Player Admin zoning to GMHall
17:37:05 I Zone: Scheduling client 'Admin' for removal.
17:37:05 D Player: Toggling Character OFFLINE!Question is: is this because multiple threads are trying to log at the exact same millisecond, possibly? Like I said, I have not seen this before -- but considering the garbage output I was getting with the TRACE logging, I thought I'd finally ask opinions.
SCAT!!!