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EQ2World__Debug.exe!_CrtDbgBreak() Line 85 C
EQ2World__Debug.exe!_VCrtDbgReportW(int nRptType, const wchar_t * szFile, int nLine, const wchar_t * szModule, const wchar_t * szFormat, char * arglist) Line 502 C
EQ2World__Debug.exe!_CrtDbgReportWV(int nRptType, const wchar_t * szFile, int nLine, const wchar_t * szModule, const wchar_t * szFormat, char * arglist) Line 241 + 0x1d bytes C++
EQ2World__Debug.exe!_CrtDbgReportW(int nRptType, const wchar_t * szFile, int nLine, const wchar_t * szModule, const wchar_t * szFormat, ...) Line 258 + 0x1d bytes C++
EQ2World__Debug.exe!operator delete(void * pUserData) Line 52 + 0x49 bytes C++
EQ2World__Debug.exe!LUAItemWrapper::`scalar deleting destructor'() + 0x27 bytes C++
> EQ2World__Debug.exe!LuaInterface::DeleteUserDataPtrs(bool all) Line 788 + 0x3a bytes C++
EQ2World__Debug.exe!LuaInterface::Process() Line 123 C++
EQ2World__Debug.exe!ZoneServer::Process() Line 912 C++
EQ2World__Debug.exe!ZoneLoop(void * tmp) Line 3964 + 0x8 bytes C++
EQ2World__Debug.exe!_callthreadstart() Line 259 + 0xf bytes C
EQ2World__Debug.exe!_threadstart(void * ptd) Line 243 C
kernel32.dll!77e6482f()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] This was apparently just a character logging in. Last two lines of log:
so whatever happens right after that bombed.01:16:21 D Client: SendFriendList
01:16:21 D Client: SendIgnoreList
And... there is no way there were 7 clients connected. This is again the world locking up, refusing new connections, til it finally eats itself alive.