Class starting items

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Trahelion
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Class starting items

Post by Trahelion » Thu Aug 25, 2011 7:41 pm

Here is where I am dumping all my live server class item junk, Except for the ones Zcoretri has already done: Defiler, Berserker, guardian, Templar, brigand, warlock.


Monk Items

X2 Monk Fistwraps - 1-3 Damage, 1.6 Delay
Throwing Star Pouch - 3-5 Damage 2.8 delay
X50 Tin Shuriken - +2 Piercing damage

Monk Harness - Mitigation 7
Monk Pants - Mitigation 7
Monk Sandals - Mitigation 7

X20 Flask of Water

X20 Rations

Sturdy Backpack
X5 Small Bag



Bruiser Items

Bruiser's Vest- Mitigation 7
Bruiser's Trousers- Mitigation 7
Bruiser's Stompers- Mitigation 7

X2 Bruisers Knuckles- 1-4 Dmg, 1.7 Delay
Big Bag O' Hammers- 3-5 Dmg, 2.8 Delay
X50 Tin Throwing Hammers- +2 crushing

X20 Flask of Water

X20 Rations

Sturdy Backpack
X5 Small Bag
From the moon, With love.

The Whole of My EQ2 Emu Experience

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John Adams
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Re: Class starting items

Post by John Adams » Thu Aug 25, 2011 10:20 pm

Good work, Trahelion. If you'd rather, I can work with you on the side so you can input these items directly into our starting_items table rather than wait for one of us to get around to it. You need no C++/SQL skills to do so. We got tools ;)

Let me know if you're down with that. Otherwise, go ahead and make a forum post like you're doing, and we'll eventually get to it.
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux

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Trahelion
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Re: Class starting items

Post by Trahelion » Thu Aug 25, 2011 11:05 pm

I would be glad to! Is it archived so that it won't have to be looked up again? Do I need to write down the stats too? Or just the item names?
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The Whole of My EQ2 Emu Experience

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John Adams
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Re: Class starting items

Post by John Adams » Fri Aug 26, 2011 11:51 am

It will become a permanent part of our database, yes. This also injects you as a EQ2Emulator Project Team member ;) because you will be providing data directly to our dev database.

You could jot down the stats for comparisons, although I think Items data has changed dramatically since we last collected EQ2 Items back in Jan 2008 (RIP Bion heh).

I'll send you a PM with some information soon.

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Trahelion
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Re: Class starting items

Post by Trahelion » Fri Aug 26, 2011 5:27 pm

Oh wow! That's quite an honor!
Would I be able to update item stats with the current live ones?
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The Whole of My EQ2 Emu Experience

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John Adams
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Re: Class starting items

Post by John Adams » Fri Aug 26, 2011 8:23 pm

Trahelion wrote:Would I be able to update item stats with the current live ones?
No, our code does not support new item tweaks by SOE. For now, our items are stuck at Jan 2008, til we play catch up with the current live game (which is not likely to happen anytime soon).

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xinux
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Re: Class starting items

Post by xinux » Sun Sep 04, 2011 2:51 pm

I've got a list of all the starting items and inputting them now. :D
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)

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xinux
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Re: Class starting items

Post by xinux » Mon Sep 05, 2011 1:31 am

Every class has there starting items now on the dev server.
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)

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Zcoretri
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Re: Class starting items

Post by Zcoretri » Mon Sep 05, 2011 8:20 am

Excellent work Xinux :mrgreen:

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John Adams
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Re: Class starting items

Post by John Adams » Mon Sep 05, 2011 10:56 am

Indeed, bravo! All starting Items have been migrated to the EQ2 Test Center server. To test these new tables, you will need to create a new character, since the data is only used at character creation.

Thank you again, Xinux!

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