Starting Skills

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xinux
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Starting Skills

Post by xinux » Mon Sep 05, 2011 1:36 am

Ok think i have most of the starting skills broken down to where they should go if anyone wants to look over it before i actually start changeing stuff here is the link.

https://docs.google.com/spreadsheet/ccc ... n_US#gid=5
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)

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John Adams
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Re: Starting Skills

Post by John Adams » Mon Sep 05, 2011 10:59 am

The only thing I see missing is the current_val / max_val for starting skills. Ie., I believe if something is a skill you "just have" and does not increase, it is given a 1 / 1 for current / max values. However if it is a skill that increases, it's starting current / max is 5 / 5.

At least that's what I see in our current data. We could check the code, see whether or not the world determines a difference between the two.

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Re: Starting Skills

Post by Sylva1n » Mon Sep 05, 2011 8:49 pm

Image

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Zcoretri
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Re: Starting Skills

Post by Zcoretri » Mon Sep 05, 2011 8:53 pm

They have Wizards equipping Bucklers now?

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Re: Starting Skills

Post by Sylva1n » Mon Sep 05, 2011 8:58 pm

-dual wield is not "all": scouts, zerker, guardian
-symbols: (that's the secondary hand/ranged slot for mages, can also be used by SK and paladin)

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Re: Starting Skills

Post by xinux » Mon Sep 05, 2011 9:04 pm

Sylva1n wrote:-dual wield is not "all": scouts, zerker, guardian
-symbols: (that's the secondary hand/ranged slot for mages, can also be used by SK and paladin)

yea i wasn't sure how eq2 classed dual wield and thanks on symbols was kinda lost on what that was.
Last edited by xinux on Mon Sep 05, 2011 9:08 pm, edited 1 time in total.
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)

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Sylva1n
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Re: Starting Skills

Post by Sylva1n » Mon Sep 05, 2011 9:06 pm

Zcoretri wrote:They have Wizards equipping Bucklers now?
I think it's only that one (a quest reward) it should be investigated.

-usually a buckler has a class restriction at the bottom of the examine. ex: All priests,Berserker, Guardian,Paladin, Shadowkight, wich never includes mages.

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Re: Starting Skills

Post by Sylva1n » Tue Sep 06, 2011 3:48 pm

bucklers are use by some healers too

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