LUA Scripting For EQ2Emu

Discussions on development of both the EQ2Emulator LUA Script Engine and Script specifications

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TILT
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LUA Scripting For EQ2Emu

Post by TILT » Fri Dec 02, 2011 7:20 pm

I'd like to attempt writing some LUA scripts for incomplete and/or missing quests while learning and working with the core C++ code, but I have one main concern. Would I be working towards completing scripts that may have already been implemented by the development team which have yet to be released to the public SVN, or are scripts and database content submitted immediately for testing?

To clarify, are there any completed quests that still need to be added to the content SVN since the release of milestone_1? I am currently under the assumption that the SVN is always the most current data being worked with. As for the content portion of the SVN it seems that it was last updated June 25, 2011. I just don't want to be counterproductive to the project in terms of writing scripts that may have already been completed.
Last edited by TILT on Fri Dec 23, 2011 4:38 pm, edited 1 time in total.
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John Adams
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Re: LUA Scripting For EQ2Emu

Post by John Adams » Sun Dec 04, 2011 2:05 pm

There has been zero content development since Milestone 1's release 18 mos ago. Take our examples of what is done and feel free to try some LUA scripting.

Note: If something we've released is "incomplete", there's probably a reason for it, like server functionality does not exist to finish that particular quest line, etc.

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TILT
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Re: LUA Scripting For EQ2Emu

Post by TILT » Mon Dec 05, 2011 2:58 pm

John Adams wrote:Note: If something we've released is "incomplete", there's probably a reason for it, like server functionality does not exist to finish that particular quest line, etc.
Absolutely understandable! I really should have worded my original post to read "'missing quests" only, instead of "incomplete and/or missing quests". I was being very generic in the sense that I'd like to help work on any LUA scripting that is needed for the project. The quoted statement above does however undoubtedly explain why any code within the existing LUA scripts could be considered incomplete, if any at all. Thanks for clearing that up.

As for the content already released, I am amazed at the exceptional quality and amount of work that has been accomplished up to this point.
"Hell, there are no rules here - we're trying to accomplish something." Thomas A. Edison

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John Adams
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Re: LUA Scripting For EQ2Emu

Post by John Adams » Mon Dec 05, 2011 5:48 pm

TILT wrote:As for the content already released, I am amazed at the exceptional quality and amount of work that has been accomplished up to this point.
~points at Scatman~

Scat not only wrote 95% of the quests/scripts you see, but a majority of the C++ (LUA) support in the server. You could say he cut his teeth on LUA_Functions.cpp! :)

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