New "Commands"

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John Adams
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New "Commands"

Post by John Adams » Tue Jan 17, 2012 5:16 pm

We have been using a fairly old `commands` table for years, with manually adding a command here and there as needed. It occurred to me these commands are in the packet logs... with a little tweaking, I have added "raw_commands" to our parser tables. Here's a list of what is not currently in our eq2.commands table:
accept_pending_summon
achievement_conversion
battleground
book
clear_mailbox
container
cureplayer
currency
dmnotready
dmready
dmselectavatar
facebook
finditem
guild_confirmedrename
guild_rename
guild_rename_cancel
hide_achievements <<-- I was wondering why that toggle wasn't working ;)
house_edit
house_portal_obj
house_ui
house_zone
leavelonshowroom
loadbeastlordability
lonshowroom
mentor
mercenary
mercname
move_house_items
porttofriend
publish_house
rate_house
readycheck
reforge_item
reforge_restore
rename_cancel
research
return_house_item
setautolootmode
setclientpetkey
setplayerrace
share
showbackapp
smp
socialmedia
split
summon_mount
tagtarget
targetaddon
transfer_character
transfer_character_free
ts_research
tweet
twitter
unattune_all
unmentor
use_unlocker
vote_kick
vote_options
waypoint_from_entity_id
welcome_info
write_sign
Don't go nuts implementing all these commands, now ;) This is just my casual way of bragging that I just figured out my first packet-convertin-to-something-useful in my entire EQ2Emu career. ~bows~

Btw, these commands are as of the latest 1145 version collects.

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Scatman
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Re: New "Commands"

Post by Scatman » Tue Jan 17, 2012 5:20 pm

I wonder what smp does?!

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John Adams
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Re: New "Commands"

Post by John Adams » Tue Jan 17, 2012 5:29 pm

SmackMahPeen?

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Scatman
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Re: New "Commands"

Post by Scatman » Tue Jan 17, 2012 5:36 pm

Hopefully

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