Scat, by mistakenly adding some extra MISC__TODO loggers into the code, I stumbled upon the place where the client seems to freeze for up to 2 minutes while "logging into zone server" takes place. The world is actually doing something, but WHAT? I would like some help soon in discovering why this behavior is necessary, and if we can optimize the code a little.
Attached is the log of my session, not where you see a bazillion CalulateBonus, literally thousands of times while you enter game or /zone
Code: Select all
11:21:27 M TODO: Calculate via current spells
(..\..\source\WorldServer\Entity.cpp, function: Entity::CalculateBonuses, line #: 484)
Then soon as that spammy loop is done, another one starts -- but at this point, "
Logging into zone server" changes to "
Loading entities" and the counter rises.
Code: Select all
11:47:42 M TODO: Is this a TODO, or just a statement of fact?
11:47:42 M TODO: Copy spawn to prevent issues with other client threads
(..\..\source\WorldServer\zoneserver.cpp, function: ZoneServer::CustomizeSpawn, line #: 2084)
Can we check this out? Might be something in there that's wrong, poorly coded, or no longer needed. I remember logging into world got much slower _one day_ years ago, so it was something we added likely (we meaning, LE perhaps

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