Raw Data "Flags" info from code

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John Adams
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Raw Data "Flags" info from code

Post by John Adams » Fri Jul 22, 2011 11:06 pm

I just ran across this comment in the source code, and thought I'd put it here for us to reference (only took me 4 years to "stumble upon it" ;)

It is the raw packets "vis_flags" data; bitwise and other assorted values I think LE and crew figured out in the beginning. Might help us in tweaking some of our spawn data.
vis flags:
2 = show icon
4 = targetable
16 = show name
32 = show level/border

activity_status:
4 - linkdead
8 - camping
16 - LFG
32 - LFW
2048 - mentoring
4096 - displays shield
8192 - immunity gained
16384 - immunity remaining

attackable_status
1 - no_hp_bar
4 - not attackable

npc_con
-4 = scowls
-3 = threatening
-2 = dubiously
-1 = apprehensively
0 = indifferent
1 = amiably
2 = kindly
3 = warmly
4 = ally

quest_flag
1 = new quest
2 = update and new quest
3 = update

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Raw Data "Flags" info from code

Post by John Adams » Wed Jan 25, 2012 12:27 pm

/bump, because I just started making this list all over again, then remembered I already did it a year ago ;)

Good info, Content Designers.

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