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ntdll.dll!76eb15de()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!76eb15de()
ntdll.dll!76ea014e()
KernelBase.dll!7483b9bc()
EQ2World__Debug.exe!_unlock(int locknum) Line 375 C
EQ2World__Debug.exe!_unlockexit() Line 785 + 0x7 bytes C
EQ2World__Debug.exe!_CxxThrowException(void * pExceptionObject, const _s__ThrowInfo * pThrowInfo) Line 157 C++
EQ2World__Debug.exe!operator new(unsigned int size) Line 64 C++
EQ2World__Debug.exe!std::_Allocate<std::_Container_proxy>(unsigned int _Count, std::_Container_proxy * __formal) Line 36 + 0x15 bytes C++
EQ2World__Debug.exe!std::allocator<std::_Container_proxy>::allocate(unsigned int _Count) Line 187 + 0xb bytes C++
EQ2World__Debug.exe!std::_Tree_nod<std::_Tmap_traits<Location *,unsigned int,std::less<Location *>,std::allocator<std::pair<Location * const,unsigned int> >,0> >::_Tree_nod<std::_Tmap_traits<Location *,unsigned int,std::less<Location *>,std::allocator<std::pair<Location * const,unsigned int> >,0> >(const std::less<Location *> & _Parg, std::allocator<std::pair<Location * const,unsigned int> > _Al) Line 492 + 0xa bytes C++
EQ2World__Debug.exe!std::_Tree_val<std::_Tmap_traits<Entity *,unsigned int,std::less<Entity *>,std::allocator<std::pair<Entity * const,unsigned int> >,0> >::_Tree_val<std::_Tmap_traits<Entity *,unsigned int,std::less<Entity *>,std::allocator<std::pair<Entity * const,unsigned int> >,0> >(const std::less<Entity *> & _Parg, std::allocator<std::pair<Entity * const,unsigned int> > _Al) Line 542 + 0x51 bytes C++
EQ2World__Debug.exe!std::_Tree<std::_Tmap_traits<Entity *,unsigned int,std::less<Entity *>,std::allocator<std::pair<Entity * const,unsigned int> >,0> >::_Tree<std::_Tmap_traits<Entity *,unsigned int,std::less<Entity *>,std::allocator<std::pair<Entity * const,unsigned int> >,0> >(const std::less<Entity *> & _Parg, const std::allocator<std::pair<Entity * const,unsigned int> > & _Al) Line 698 + 0x51 bytes C++
EQ2World__Debug.exe!std::map<float,Spawn *,std::less<float>,std::allocator<std::pair<float const ,Spawn *> > >::map<float,Spawn *,std::less<float>,std::allocator<std::pair<float const ,Spawn *> > >() Line 106 + 0x4b bytes C++
> EQ2World__Debug.exe!ZoneServer::CheckEnemyList(NPC * npc) Line 571 + 0x8 bytes C++
EQ2World__Debug.exe!ZoneServer::ProcessAggroChecks() Line 3884 C++
EQ2World__Debug.exe!ZoneServer::Process() Line 923 C++
EQ2World__Debug.exe!ZoneLoop(void * tmp) Line 4021 + 0x8 bytes C++
EQ2World__Debug.exe!_callthreadstart() Line 259 + 0xf bytes C
EQ2World__Debug.exe!_threadstart(void * ptd) Line 243 C
kernel32.dll!74a1339a()
ntdll.dll!76ec9ef2()
ntdll.dll!76ec9ec5()