Bug Squashing Party

Old bugs stored here for reference.
Locked
User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Bug Squashing Party

Post by John Adams » Thu Apr 05, 2012 4:47 pm

Devs (all that know C++),

I'd like to know what your schedules are in the coming 1-2 weeks, on a weekend preferred. I'd like us all to get on IRC together, and hit the Bug Tracker, which currently has 93 Assigned bugs, and go through them all - either fix them, or close them.

Many will be Content bugs, which we'll review when revamping content in DB Milestone 2, so we'll only be focusing on Server Bugs for this round.

Let me know who's available (Scatman, Zcoretri, Jabantiz, Xinux(?)) asap and let's put this on the calendar.

Thanks
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux

User avatar
xinux
Team Member
Posts: 680
Joined: Wed Mar 10, 2010 11:10 am
Location: Destroyer of Servers

Re: Bug Squashing Party

Post by xinux » Thu Apr 05, 2012 5:01 pm

I'll be there whenever you need me to as long as it's not to far in the future.
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)

User avatar
Zcoretri
Team Member
Posts: 1642
Joined: Fri Jul 27, 2007 12:55 pm
Location: SoCal

Re: Bug Squashing Party

Post by Zcoretri » Thu Apr 05, 2012 6:10 pm

I will be around the next few weekends, but...I am on after hours on call starting April 9, so the weekend of April 14-15 I may have to leave abruptly if I get a service call.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Bug Squashing Party

Post by John Adams » Fri Apr 06, 2012 1:23 pm

Thanks guys, let's just meet on IRC any time Fri-Sun this weekend and see if we can get to any of this. I know Scatman is AFK for this holiday weekend, so we might have to go for the next weekend if anything is beyond our talents ;)

We can still identify the issues, see if they are reproducible, and bump the bug thread so Scat can have the latest info if he is required.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Bug Squashing Party

Post by John Adams » Fri Apr 06, 2012 10:37 pm

FYI, I've added a search parameter to the Bug Tracker tonight to show Server, Content or Tools bugs only. This way we can sepErate the two, and determine easily if Content bugs can just be closed.

If you see a bug in Content that is irrelevant, because we're starting the DB all over, feel free to set it's status to Closed.

User avatar
Scatman
Retired
Posts: 1688
Joined: Wed Apr 16, 2008 5:44 am
EQ2Emu Server: Scatman's Word
Characters: Scatman
Location: New Jersey

Re: Bug Squashing Party

Post by Scatman » Sat Apr 07, 2012 11:58 am

April 19-23 I'll be in DC
April 27 and 28 is a 2 day block(s) party I'll be at
March 3-7 I'll be in Florida

So those three consecutive weekends are not good for me.

User avatar
Zcoretri
Team Member
Posts: 1642
Joined: Fri Jul 27, 2007 12:55 pm
Location: SoCal

Re: Bug Squashing Party

Post by Zcoretri » Sat Apr 07, 2012 12:04 pm

Scatman wrote:April 19-23 I'll be in DC
April 27 and 28 is a 2 day block(s) party I'll be at
March 3-7 I'll be in Florida

So those three consecutive weekends are not good for me.
Dude, get a life already! :mrgreen:

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Bug Squashing Party

Post by John Adams » Sat Apr 07, 2012 12:13 pm

Oh to be 25 again. Sigh.

Meanwhile, here's my schedule: Nada.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Bug Squashing Party

Post by John Adams » Mon May 07, 2012 7:42 am

Here we are, a month later. Any bugs squashed? Maybe we can try doing this again...

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Bug Squashing Party

Post by John Adams » Fri Jul 27, 2012 11:35 am

Will anyone be around this weekend? I'd like to try another bug squashing party. Jabantiz has eliminated a few since 0.7.0 released, but I know with my own code additions, some have been introduced ;)

I'd like to sit on IRC and hammer out a few of these more obnoxious bugs (crashing, locking/deadlocks, blatant combat fails) if we could be all together. Anytime after 10am PST?

Any takers?


EDIT:
Updated Bug Tracker with 2 things; First, it will now record the post_id of any bug submitted to the forum as a post. This is for me, mostly, internal tracking and will allow me to push Dev Notes as followups to the post (eventually) and be able to track that if the post closes, the bug must be fixed.

Secondly, you can use the Search Text field now to find bugs by ID. Be sure to click [Clear] first so no other criteria is considered first.

Jabantiz
Lead Developer
Posts: 2912
Joined: Wed Jul 25, 2007 2:52 pm
Location: California

Re: Bug Squashing Party

Post by Jabantiz » Fri Jul 27, 2012 3:50 pm

I will probably be around in the afternoon/evenings so I can help with whatever.

User avatar
Zcoretri
Team Member
Posts: 1642
Joined: Fri Jul 27, 2007 12:55 pm
Location: SoCal

Re: Bug Squashing Party

Post by Zcoretri » Fri Jul 27, 2012 4:09 pm

I should be around all day, will try and help with whatever I can.

Locked

Who is online

Users browsing this forum: No registered users and 0 guests