I was able to identify an unknown element in the char sheet for how long the player can hold their breath underwater so now chars won't drown after 1 sec, updated the struct and have it as a hardcoded value (30 sec, but might be good to make this a rule).
The other water issue was using /speed you would stop moving as soon as you would start swimming and essentially be stuck, this has also been fixed, the problem was speed sent a WS_SetControlGhost and never set any of the unknowns, setting unknown to .5408 (from a 1096 log) it works. This unknown might be used to multiply the speed value when in water, but that is just a guess at this point.
As usual all fixes have been commited to dev svn.
DoV (1096) Water issues
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Jabantiz
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- Scatman
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Re: DoV (1096) Water issues
Does your swimming skill affect your ability to hold your breath (higher swimming skill -> more breath) on live?
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Jabantiz
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Re: DoV (1096) Water issues
I honestly have no idea on that, I think swimming skill effects speed but I am not sure on that either.
- Zcoretri
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Re: DoV (1096) Water issues
I don't think so, no. It makes you swim faster I believe.Scatman wrote:Does your swimming skill affect your ability to hold your breath (higher swimming skill -> more breath) on live?
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JCL
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Re: DoV (1096) Water issues
Swimming skill only affects the swim speed.
- John Adams
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Re: DoV (1096) Water issues
Ok, so general consensus is:
- swimming skills increase your movement speed
- spells/abilities/traits make you hold your breath longer/indefinitely
Anything else?
- swimming skills increase your movement speed
- spells/abilities/traits make you hold your breath longer/indefinitely
Anything else?
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