BugID: 602 (Zcoretri) Resisted spells

Old bugs stored here for reference.
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John Adams
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BugID: 602 (Zcoretri) Resisted spells

Post by John Adams » Fri Jul 27, 2012 8:59 pm

Bug ID: 602 - Resisted spells
Bug Date: 2012-07-06 20:20:40
Priority: High

Originated From World: Froggy French Server (1959)
Category: Mechanics
Sub-Category: Items
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6118L

Details:
Resisted spells return to their full reuse timer, while they are supposed to be like 0.5 second reuse timer if they are resisted I believe.
Spawn: a wilderbear cub (2780082), Zone: 278


Entered on Jul 24, 2012 13:07 by Zcoretri
This part of spell mechanics has not been implemented yet


JA:
Maybe we could finish implementing more spells options in 1096?

Jabantiz
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Re: BugID: 602 (Zcoretri) Resisted spells

Post by Jabantiz » Fri Jan 11, 2013 12:01 am

Fixed this but Zcoretri and I were unable to verify that when a spell is resisted the recast for that spell is 0.5 sec

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xinux
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Re: BugID: 602 (Zcoretri) Resisted spells

Post by xinux » Fri Jan 11, 2013 2:53 am

Did some testing after i woke back up from falling asleep in my chair. There is also a .1 delay in the actual display of the recast so i added .1 on resist to what is displayed.

Solar Flare
Cast 2.0
Recast 3.0
on resist 1.3 visual with delay 1.4

Shackle
cast 2.0
recast 6.0
on resist 2.7 visual with delay 2.8

Ice Spears
cast 1.0
recast 10.0
on resist 2.8 visual with delay 2.9

Magma Chamber
cast 2.0
Recast 30.0
on resist 2.9 visual with delay 3.0
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)

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