0.7.1 Planning

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John Adams
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Re: 0.7.1 Planning

Post by John Adams » Wed Aug 01, 2012 1:53 pm

~bump~

Just realized Jabantiz probably fixed most of the stuff I was whining about above ;)

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John Adams
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Re: 0.7.1 Planning

Post by John Adams » Thu Aug 02, 2012 5:06 pm

I have gone through Project Manager and changed a few things around. Moved a lot of stuff to the next cycle, because we're taking time learning new things about Combat, Tradeskills and a few other systems, and I don't want to still be on 0.7.1 at Christmas. Remember: 0.7.1 was supposed to primarily be DoV client, bug fixes, and finishing half-ass done systems :) I think we've done a pretty good job on all of these points!

Check out the list, let me know if everything remaining can be finished by Sep 1, 2012. If not, let's move more things to the next cycle. I'm going to start a post about 0.7.2 Planning, because I have a few ideas about what might be fun to tackle.

Link: 0.7.1 Remaining Tasks

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Re: 0.7.1 Planning

Post by Jabantiz » Thu Aug 02, 2012 5:57 pm

Combat currently uses generic equations, once we get the system stable again I can work on getting them like live however this will take a LOT of time and research as EQ2's combat is rather complicated. Not sure if we should do it now and get it out of the way or hold off some on it, it should be done before the beta release though imo.

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Re: 0.7.1 Planning

Post by John Adams » Thu Aug 02, 2012 6:57 pm

Beta? HAAAHAHAHAH. Sorry. See you in 2016:)

We got time. Wherever you see a "generic" value now, it can be replaced by a new R_Combat::Rule at your leisure. I agree there is no hurry though, because a) no one plays but us, and b) combat is in the trauma center undergoing major surgery ;)

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