Hmm actually it was level 40-ish, full sets of pristine crafted gear and some quest gear served well into the 40s (Vanguard-20s, FeySteel-30s, Ebon 40s etc...). Hours? What quests were these? Like the Epic 2x^^^ Windstalker Rumbler spawn? That was a fun event when he was up and you got some people (2 groups actually) together to take him. Checking every so often was part of the game, but the rewards were worth it! I agree the access quests were a fun part of the game as well for a lot of people, but optional is good. A lot of the other things were just bugs (or remember the Octopus exploit for Master Chests? or the massive rares duping ruining the tradeskill market?) that can be fixed.ZexisStryfe wrote:...Do you remember how bad the Legend and Lore quests were broken? Do you remember every zone needing an access quest? Mobs for regular quests that had respawn times in the hours. Or the fact that at level 20 you were expected to start raiding to get anything decent, but none of the raid loot tables were finished? Let's not forget the master chests that just... never... dropped...
But this aside, one of the good things about Emu's is that can be tweaked for your playstyle. EQ2 was a tale of two gamers. At first it was all about grouping and social gaming (my area of interest, usually I'll play Mass Effect or Oblivion for my solo-play) and then them trying to make the game solo-tastic, which kills groups for most of the group Ho's like me and make the only reason to group to hit raids and the bosses.
For a group player like me the game turns into baby food consistency. Nothing challenging, you are just running the numbers until MAX_LEVEL and going through with a duo or trio is overkill for most of the content. Actually, grouping hurts your XPs and drops too. But hey no problem! With the magic of Emu's we can have both worlds and not have some accountants and marketers patch to patch whim decide how we should play!
I was expressing my frustration over what happened to the game. SoE seemed, at that time to be NGE-ing the game every 90 days. My personal mix of difficulty would be at to take what they have now and tweak it up a notch, put back some of the ^^^'s and ^^'s, also making chest drops back the way they were (risk/reward wise) and reward people when they group up (yay new friends!). Master Chests dropping off green/grey solo critters is entertaining, but a bit anti-climactic.
Oh, and finally Bye Bye Harclave....my god what a bad idea. A scaleable zone you can go from 20 to 45 all alone, with great drops and great XPs, skipping most of the content in the game? Haha, I remember the Harclave even irking the EQ2 devs before they started to nerf the heck out it (I think Moorgaurd was the one complaining about it in his guild, although I played on Test a lot and corroborated the story with one of the 3d artists I knew.) when their own guildies used to drop out of guild events to 'finish levelingand farming' in the 'gnoll sweatshop'. When it came out, I remember TS, Nek, Zek,and EL going playerless, but hey the n-competition harvesting was cool, save for the occasional node-bot.
I do say use the current data as a base! Hell ya got to start somewhere! I was just stating what I liked about EQ2 back when I played. I do enjoy both styles of play though, also Roleplaying! On my Ascent RP server I am a apart of, we all start at max level and get custom items and such, the world is a mere backdrop to all of our own strange and geeky stories. We even mod areas for RP faction bases and such. You could imagine what a true EQ2 RP-PvP server would be like with custom military outposts and such, much, much greatness.
What I will be excited to enjoy is seeing your custom content! The best EQEmu servers have something unique I haven't played 12 alts x 50-60 levels over. So props, and good luck with that one! I'll pry be sneaking on to check out your creativity as well.


