'Dynamic Adventure Camps' (DAC)
This is the fun way they organized a lot of the overland spawns. It was a bit of a fun slot-machine type minigame and it made some of the grinding not so grindy to boot. (I used to camp them for fun waaay too much I had their shtick down to a near science).
-The camp is denoted by a ground spawn object like a tent (for Gnolls and humanoids), a catapult (for the orcs), a flag spike (for Undead), or a nest (for snakes and rats type critters).
-The DAC ground spawn would have typically 5 (or 3-6 based on the rabbleness of the monster) groups of creatures spawned around it in a radius on fixed preset nodes. So the points might be(with a little pseudo-code to help explain how we *might* set it up):
- Main DAC(state, heroicspawnID, namedspawnID, x,y,z)
node_1(monstercount, monster ID, x,y,z)
node_2(monstercount, monster ID, x,y,z)
node_3(monstercount, monster ID, x,y,z)
node_4(monstercount, monster ID, x,y,z)
node_5(monstercount, monster ID, x,y,z)
- The DAC's had 4 states:
- Normal
Normal
Normal
...then the DAC object would de-pop....
...*drum roll*....
a 25% chance of a ^^x2 creatures Heroic Spawn
a 25% chance of ^x3 creatures Heroic Spawn
a 25% chance of a ^^^ Named (@ +2 levels)
or a 25% of nothing
- 5 spawns of a x5 Heroic Gnolls group each
5 spawns of a x5 Heroic Gnolls group each
5 spawns of a x5 Heroic Gnolls group each
... (Then the DAC spawn object goes bye bye, and you wait)....
A single spawn of a ^^x2 Heroic Gnolls Group @ +1 level
A single spawn of a ^x3 Heroic Gnolls Group @ +1 level
1 ^^^ Named @ +2 levels
..or nothing...
- 5x monsters
2x ^ monsters
A ^ caster with two normal adds
A caster with four normal adds
3 casters with three weaker (single down arrow) pets
- 2x ^^ monsters
3x ^ monsters
1x ^^ caster with three normal adds
1 ^^^ Named
- The states were persistent if someone cleared it to the pre-final or final state it would stay till a server or zone reset.
-The reward for totally clearing the camp would one of three outcomes. You could pry go to town with custom stuff on this list.
- A chest of any type
An Urn with +mana regen buff
An Chalice with a +health regen buff
A Discount Merchant
...Nothing....
I always though it was funny for the people who were in a hurry when they left a cleared out camp. We would usually take a seat for a bit and wait for the treasure or named to pop. Sure enough...the spoils..or a call for a Rez... was mine.
All the data is from when I last played soooo...Feel free to comment, discuss, or share your own experiences as well.