Login Veteran Bonus
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- xinux
- Team Member
- Posts: 680
- Joined: Wed Mar 10, 2010 11:10 am
- Location: Destroyer of Servers
Login Veteran Bonus
Located the Veteran Bonus spot currently have it set to a hard set value till someone can code it in.
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EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
- John Adams
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Re: Login Veteran Bonus
Thank you for your in-depth description of how to "code this in" 
So, how do bonuses work? What decides what % it will be? What are the values? How are they stored? What's the datatype? Are they account based, character based, etc? But, good find. Hope you figure out Freeblood appearances too
There's something else in that login screen, the button to alter appearances. I tried tracing it down one day, when you click the button something is sent to Login but I got lost and then forgot about it.
Maybe we should add some entries to ProjMan for LoginServer additions. I know I want to struct-ify the login response packet and use data from the Login DB for more customizable server options.
So, how do bonuses work? What decides what % it will be? What are the values? How are they stored? What's the datatype? Are they account based, character based, etc? But, good find. Hope you figure out Freeblood appearances too
There's something else in that login screen, the button to alter appearances. I tried tracing it down one day, when you click the button something is sent to Login but I got lost and then forgot about it.
Maybe we should add some entries to ProjMan for LoginServer additions. I know I want to struct-ify the login response packet and use data from the Login DB for more customizable server options.
- xinux
- Team Member
- Posts: 680
- Joined: Wed Mar 10, 2010 11:10 am
- Location: Destroyer of Servers
Re: Login Veteran Bonus
Here is the section in packetheaders.cpp where i added it in.
Here is the section in login_structs.h where i added it in.
The values are simple 1 = 20% 2 = 40% 3 = 60% all the way up to 200%
The veteran bonus has always been a account based bonus based on how many max adventure level and or tradeskill level characters you have.
for example if you have 2 max adventure level characters and 1 max tradeskill level character you will have the following applied to all characters on your account.
40% Adventure Bonus
20% Tradeskill Bonus
Code: Select all
EQ2Packet* LS_CharSelectList::serialize(int16 version){
Clear();
AddData(num_characters);
AddData(char_data);
if(version <= 1096){
LS_CharListAccountInfo account_info;
account_info.account_id = account_id;
account_info.unknown1 = 0xFFFFFFFF;
account_info.unknown2 = 0;
account_info.unknown3 = 10;
account_info.unknown4 = 0;
account_info.vet_adv_bonus = 1;
account_info.vet_trade_bonus = 2;
for(int i=0;i<3;i++)
account_info.unknown5[i] = 0xFFFFFFFF;
account_info.unknown5[3] = 0;
AddData(account_info);
}
else{
LS_CharListAccountInfo1096Plus account_info;
account_info.account_id = account_id;
account_info.unknown1 = 0xFFFFFFFF;
account_info.unknown2 = 0;
account_info.unknown3 = 10;
account_info.unknown4 = 0;
account_info.vet_adv_bonus = 1;
account_info.vet_trade_bonus = 2;
for(int i=0;i<3;i++)
account_info.unknown5[i] = 0xFFFFFFFF;
account_info.unknown5[3] = 0;
AddData(account_info);
}
return new EQ2Packet(OP_AllCharactersDescReplyMsg, getData(), getDataSize());
}
Here is the section in login_structs.h where i added it in.
Code: Select all
struct LS_CharListAccountInfo{
int32 account_id;
int32 unknown1;
int16 unknown2;
int32 unknown3;
int8 unknown4;
int32 unknown5[4];
int8 vet_adv_bonus;
int8 vet_trade_bonus;
};
struct LS_CharListAccountInfo1096Plus{
int32 account_id;
int32 unknown1;
int16 unknown2;
int32 unknown3;
int8 unknown4;
int32 unknown5[4];
int8 vet_adv_bonus;
int8 vet_trade_bonus;
};
The values are simple 1 = 20% 2 = 40% 3 = 60% all the way up to 200%
The veteran bonus has always been a account based bonus based on how many max adventure level and or tradeskill level characters you have.
for example if you have 2 max adventure level characters and 1 max tradeskill level character you will have the following applied to all characters on your account.
40% Adventure Bonus
20% Tradeskill Bonus
You said you already had something worked out for that?Hope you figure out Freeblood appearances too
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
- xinux
- Team Member
- Posts: 680
- Joined: Wed Mar 10, 2010 11:10 am
- Location: Destroyer of Servers
Re: Login Veteran Bonus
John Adams wrote: There's something else in that login screen, the button to alter appearances. I tried tracing it down one day, when you click the button something is sent to Login but I got lost and then forgot about it.
Looks like it is just 2 packets one to change the appearance and then the response from the server.
Code: Select all
-- OP_ReskinCharacterRequestMsg --
12/19/2012 10:27:46
10.15.155.168 -> 69.174.200.30
0000: 0F 00 00 00 00 65 00 00 00 07 BE 22 00 01 01 65 .....e....."...e
0010: 00 00 00 19 00 3A 67 63 37 34 39 30 64 37 39 62 .....:gc7490d79b
0020: 39 62 35 63 30 35 30 65 3A 48 75 6D 61 6E 09 01 9b5c050e:Human..
0030: 01 17 01 00 06 1B 00 65 63 2F 70 63 2F 68 75 6D .......ec/pc/hum
0040: 61 6E 2F 73 6F 67 61 5F 68 75 6D 61 6E 5F 6D 61 an/soga_human_ma
0050: 6C 65 83 82 82 3E BD BC 3C 3E F2 F0 F0 3D DA D8 le...>..<>...=..
0060: D8 3E 99 98 98 3E 89 88 08 3E CE CC 4C 3F CE CC .>...>...>..L?..
0070: 4C 3F CE CC 4C 3F 99 98 18 3E B1 B0 B0 3D A9 A8 L?..L?...>...=..
0080: A8 3D F2 F0 F0 3E CA C8 48 3E 00 00 00 00 DC DA .=...>..H>......
0090: DA 3E E2 E0 60 3D C6 C4 44 3E 00 00 00 00 00 00 .>..`=..D>......
00A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00B0: 00 00 00 00 18 00 61 63 63 65 73 73 6F 72 69 65 ......accessorie
00C0: 73 2F 68 61 69 72 2F 68 61 69 72 30 30 32 00 00 s/hair/hair002..
00D0: 00 00 00 00 00 00 00 00 00 00 B7 B6 B6 3E E2 E0 .............>..
00E0: E0 3C C2 C0 C0 3C 1D 00 61 63 63 65 73 73 6F 72 .<...<..accessor
00F0: 69 65 73 2F 68 61 69 72 2F 66 61 63 65 2F 66 61 ies/hair/face/fa
0100: 63 65 30 30 34 00 00 00 00 00 00 00 00 00 00 00 ce004...........
0110: 00 B7 B6 B6 3E E2 E0 E0 3C C2 C0 C0 3C 00 00 00 ....>...<...<...
0120: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0130: 00 00 00 00 00 00 00 3B 00 61 63 63 65 73 73 6F .......;.accesso
0140: 72 69 65 73 2F 77 65 61 72 61 62 6C 65 5F 69 74 ries/wearable_it
0150: 65 6D 73 2F 73 74 61 72 74 65 72 5F 63 6C 6F 74 ems/starter_clot
0160: 68 65 73 2F 68 75 6D 61 6E 5F 6D 61 6C 65 2F 63 hes/human_male/c
0170: 68 65 73 74 00 00 80 3F 00 00 80 3F 00 00 80 3F hest...?...?...?
0180: 00 00 80 3F 00 00 80 3F 00 00 80 3F 3A 00 61 63 ...?...?...?:.ac
0190: 63 65 73 73 6F 72 69 65 73 2F 77 65 61 72 61 62 cessories/wearab
01A0: 6C 65 5F 69 74 65 6D 73 2F 73 74 61 72 74 65 72 le_items/starter
01B0: 5F 63 6C 6F 74 68 65 73 2F 68 75 6D 61 6E 5F 6D _clothes/human_m
01C0: 61 6C 65 2F 6C 65 67 73 00 00 80 3F 00 00 80 3F ale/legs...?...?
01D0: 00 00 80 3F 00 00 80 3F 00 00 80 3F 00 00 80 3F ...?...?...?...?
01E0: 00 00 00 00 00 00 00 00 00 00 00 00 8F C2 75 3E ..............u>
01F0: 00 00 00 00 00 00 00 00 52 B8 5E 3F F5 28 DC BE ........R.^?.(..
0200: 00 00 00 00 CD CC 0C 3F 99 99 99 3E AE 47 E1 BE .......?...>.G..
0210: C2 F5 28 BF 33 33 B3 BE 00 00 00 00 B8 1E 05 BE ..(.33..........
0220: 7B 14 6E 3F 33 33 73 3F 70 3D 8A BE E1 7A 54 BF {.n?33s?p=...zT.
0230: 00 00 80 3E 99 99 99 3E 1E 85 2B BF 52 B8 9E 3E ...>...>..+.R..>
0240: 66 66 E6 BE 00 00 80 BE 01 00 ff........
Send's the same packet twice.
Code: Select all
-- OP_CreateCharacterReplyMsg --
12/19/2012 10:27:46
69.174.200.30 -> 10.15.155.168
0000: 00 09 00 4A 00 0C 47 85 67 2A 07 BE 22 00 01 06 ...J..G.g*.."...
0010: 00 48 61 63 61 63 69 .Hacaci
-- OP_CreateCharacterReplyMsg --
12/19/2012 10:27:46
69.174.200.30 -> 10.15.155.168
0000: 00 09 00 4B 00 0C 47 85 67 2A 07 BE 22 00 01 06 ...K..G.g*.."...
0010: 00 48 61 63 61 63 69 .Hacaci
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Login Veteran Bonus
Yeah, ReSkin... that was it
fix it! lol
As for Freeblood appearances, I added the DoV appearances to LoginServer db, then added the race ID, but still get a black female toon... I tried a few things I thought might be it but I think there's another race ID limit somewhere I missed. When I get more time it's on my TODO, but feel free to do it yourself if you have the desire or time.
As for Freeblood appearances, I added the DoV appearances to LoginServer db, then added the race ID, but still get a black female toon... I tried a few things I thought might be it but I think there's another race ID limit somewhere I missed. When I get more time it's on my TODO, but feel free to do it yourself if you have the desire or time.
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