In game /OOC Poll
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LethalEncounter
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In game /OOC Poll
By span across all zones, I mean when a player in any zone uses /ooc all players on the entire server will hear it and be able to communicate with them. Keep in mind that most server populations will be extremely small, especially at this point in the emu's life cycle.
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Bafoon
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I believe that it should be used and we all know that in the future there will be larger server with 50-100 people and I feel that it will bind the community and make it a warmer place....OR it could totally backfire and make it a flaming hell hole for argueing and that is when you will have to have it monitored by GM's.
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Diamente
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- alfa
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CrabClaw
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Bafoon
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That is a good idea...and admins should also have the option to *mute* someone from the global chat if they get a little to naughtyArremis wrote:Some emus use a time limit for their ooc channels, so if you type too much too fast you have to wait like 20 seconds before you can chat in the channel again.
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CrabClaw
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Flood control like this is good too. Maybe we could generate a ToDo outline of features to store the ideas for later implementation?
Not sure if you would want the Tier 0 -> level(n) channels as it would be 9 more channels to administer, but I am just guessing the setup could still be done.
Code: Select all
#loginserver.ini#
OOC = {WORLD,ZONE} <-- global chat
GM = {WORLD,ZONE} <-- a GM channel
BROADCAST = {WORLD,ZONE} <-- a server announcement channel
TIER_00 = {WORLD,ZONE} <-- Isle of Trial chat
TIER_01 = {WORLD,ZONE} <-- lv 1-10
TIER_02 = {WORLD,ZONE} <-- lv 10-20
TIER_03 = {WORLD,ZONE} <-- lv 21-30
TIER_04 = {WORLD,ZONE} <-- lv 31-40
TIER_05 = {WORLD,ZONE} <-- lv 41-50
TIER_06 = {WORLD,ZONE} <-- lv 51-60
TIER_07 = {WORLD,ZONE} <-- lv 60-70
TIER_08 = {WORLD,ZONE} <-- lv 71-80
floodprotection = 3 <-- chats per 5? seconds, zero would disable
floodpenalty = 20 <-- chat 'timeout' in seconds, zero would disable-
Esouja
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Re: In game /OOC Poll
I think its a great ideal. You guys have made it pretty clear that you will crack down on languageLethalEncounter wrote:By span across all zones, I mean when a player in any zone uses /ooc all players on the entire server will hear it and be able to communicate with them. Keep in mind that most server populations will be extremely small, especially at this point in the emu's life cycle.
usage. However, it should be restricted to zone usage only. I mean PM(s) are there for a reason right. Those world shouts can get annoying, and with such a small community there really is no need for cross world /ooc. Maybe, u can incorporate it to save time and troble for later usage just deactivate until there is a real use for it.
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LethalEncounter
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kingmen30264
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Yeah
Yeah, it would make it easier to chat to others, i mean why wouldn't you do it? Eq1 has already done it haha... works great, although EQ1 kinda sucks now that there's an EQ2 Emu ahah..
- John Adams
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Expanding on this, a command to /oocmute entirely would quell any server-wide chat riots. It has come in handy more than once on our EQ Emulator. Just a thought.Bafoon wrote:That is a good idea...and admins should also have the option to *mute* someone from the global chat if they get a little to naughty
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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