Just before 5:PM Eastern Time, Zkar attempted to engage a treant NPC in Darklight Wood (which he'd been killing all Monday afternoon). He had leveled recently and "shopped" for level 20+ gear (using /itemsearch) and found a pair of Bruiser wearable Fabled Leggings that proc' 'Diseased Feedback' (or something like that) when struck in combat (%5 chance).
This crash may have something to do with that item, or perhaps was a range issue, though on my screen the avatar was within melee range and in close proximity to his target.
http://eq2.zam.com/db/item.html?eq2item ... 332fb95625
Latest Crash Monday 3/11
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
World Crash, ProcessPacket()
This has to take the award for the most obnoxious call stack ever... guess I was complaining about not having enough data, and EQ2World has shown me 
wtf?
Far as the console shows, Zkar was simply online going through broker items, or perhaps equipping throwing items? He'll have to chime in here for more details.
wtf?
Code: Select all
ntdll.dll!00000000779d3560()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!00000000779d3518()
ntdll.dll!0000000077a570cd()
ntdll.dll!0000000077a1c5ca()
ntdll.dll!00000000779d3518()
EQ2World__Debug_x64.exe!_heap_alloc_base(unsigned __int64 size) Line 55 C
EQ2World__Debug_x64.exe!_heap_alloc_dbg_impl(unsigned __int64 nSize, int nBlockUse, const char * szFileName, int nLine, int * errno_tmp) Line 431 + 0xa bytes C++
EQ2World__Debug_x64.exe!_nh_malloc_dbg_impl(unsigned __int64 nSize, int nhFlag, int nBlockUse, const char * szFileName, int nLine, int * errno_tmp) Line 239 + 0x22 bytes C++
EQ2World__Debug_x64.exe!_nh_malloc_dbg(unsigned __int64 nSize, int nhFlag, int nBlockUse, const char * szFileName, int nLine) Line 302 + 0x2a bytes C++
EQ2World__Debug_x64.exe!malloc(unsigned __int64 nSize) Line 56 + 0x21 bytes C++
> EQ2World__Debug_x64.exe!operator new(unsigned __int64 size) Line 59 + 0xa bytes C++
EQ2World__Debug_x64.exe!EQProtocolPacket::MakeApplicationPacket(unsigned char opcode_size) Line 415 + 0xa bytes C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 470 + 0x1c bytes C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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like 8,000 times
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
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EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World__Debug_x64.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 233 C++
EQ2World__Debug_x64.exe!EQStream::Process(const unsigned char * buffer, const unsigned int length) Line 1163 + 0x12 bytes C++
EQ2World__Debug_x64.exe!EQStreamFactory::ReaderLoop() Line 239 C++
EQ2World__Debug_x64.exe!EQStreamFactoryReaderLoop(void * eqfs) Line 59 C++
EQ2World__Debug_x64.exe!_callthreadstart() Line 261 C
EQ2World__Debug_x64.exe!_threadstart(void * ptd) Line 243 C
kernel32.dll!00000000772b652d()
ntdll.dll!00000000779ac521() Far as the console shows, Zkar was simply online going through broker items, or perhaps equipping throwing items? He'll have to chime in here for more details.
This crash just happened 20 mins ago.I'm getting a little nervous on why there are so many different types of crashes lately, with no input as to what could have changed this much (in the last 2-3 weeks?) to cause all these critical crashes. We were stable for quite some time.13:44:32 D Command : Player 'Zkar' (6473), Command: cancel_broker
13:44:32 I Command : Unhandled command: cancel_broker
13:44:37 D Command : Player 'Zkar' (6473), Command: smp
13:44:47 D Command : Player 'Zkar' (6473), Command: smp
13:45:34 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:34 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:34 D Player : Player: Zkar earned 26 experience.
13:45:34 D Combat : Zone Killing 'a young kodiak'
13:45:35 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:35 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:43 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:45 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:45 D Player : Player: Zkar earned 26 experience.
13:45:45 D Combat : Zone Killing 'a young kodiak'
13:45:45 D Combat : Weapon 'None', Ammo 'tin throwing hammer'
13:45:46 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:46 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:50 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:52 D Command : Player 'Zkar' (6473), Command: autoattack
13:45:52 D Player : Player: Zkar earned 26 experience.
13:45:52 D Combat : Zone Killing 'a young kodiak'
13:45:52 D Combat : Weapon 'None', Ammo 'tin throwing hammer'
13:45:54 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:45:54 D Command : Player 'Zkar' (6473), Command: autoattack
13:46:03 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:46:05 D Command : Player 'Zkar' (6473), Command: autoattack
13:46:05 D Player : Player: Zkar earned 28 experience.
13:46:05 D Combat : Zone Killing 'a creaking defender'
13:46:07 D Command : Player 'Zkar' (6473), Command: clearallqueuedabilities
13:46:07 D Command : Player 'Zkar' (6473), Command: autoattack
- thefoof
- Retired
- Posts: 630
- Joined: Wed Nov 07, 2012 7:36 pm
- Location: Florida
Re: World Crash, ProcessPacket()
from his post Latest Crash Monday 3/11jakalecax wrote:Just before 5:PM Eastern Time, Zkar attempted to engage a treant NPC in Darklight Wood (which he'd been killing all Monday afternoon). He had leveled recently and "shopped" for level 20+ gear (using /itemsearch) and found a pair of Bruiser wearable Fabled Leggings that proc' 'Diseased Feedback' (or something like that) when struck in combat (%5 chance).
This crash may have something to do with that item, or perhaps was a range issue, though on my screen the avatar was within melee range and in close proximity to his target.
http://eq2.zam.com/db/item.html?eq2item ... 332fb95625
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: World Crash, ProcessPacket()
I see. He must have been writing that the same tome i was editing the stack to fit in the post 
~merged~
~merged~
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