Thanks to the huge effort by Jabantiz to identify, troubleshoot, design and implement a new Combat system - for the first time in many years - EQ2Emulator has a very functioning, smooth combat system!
Keep in mind, our combat system is still under development; what Jab focused on was the horrible lag, delays, warping and stuck spawns that have ruined the experience for many players. Those problems should be solved - and the team now moves towards adding more completeness to Combat in general.
We need players in the community to log into EQ2TC and go on a killing spree! Focus your attention on Combat and Movement - in and out of combat. Note any spawns disappearing from view, or seeming to hop around randomly. Also, spells/abilities in combat should be fine, though you may have issues looting if a spell kills a spawn (still looking into that one).
Report all defects, please! We can only improve this if you tell us something is wrong. Thanks in advance.
Combat Revamp #42 :)
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Combat Revamp #42 :)
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
Re: Combat Revamp #42 :)
This is great news! Now I just need to figure out a way to get a compatible client lol.
- thefoof
- Retired
- Posts: 630
- Joined: Wed Nov 07, 2012 7:36 pm
- Location: Florida
Re: Combat Revamp #42 :)
Current live works 
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Combat Revamp #42 :)
Yup, doesn't get more compatible than Live - and Free 
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JCL
- Posts: 212
- Joined: Tue Oct 16, 2007 4:54 pm
- EQ2Emu Server: World of Tyrania
Re: Combat Revamp #42 :)
Should I make a backup of live or are you guys planning to keep it up to date?
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: Combat Revamp #42 :)
We are trying to keep it up to date but having a backup is always a good idea in case we fall behind.
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Combat Revamp #42 :)
As Jab said, backups are your friend. BUT! It is a top priority for us to remain live-compatible since we can now... so hopefully we'll never fall behind again. We got mad tools.JCL wrote:Should I make a backup of live or are you guys planning to keep it up to date?
- jakalecax
- Posts: 20
- Joined: Fri Feb 01, 2013 2:04 pm
Re: Combat Revamp #42 :)
So far there is noticeably less mob 'ghosting' and no target acquisition problems. Only been on a couple times this week, but combat has been smoother and much more polished.
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