Quest Items point to wrong ID#

Old bugs stored here for reference.
Locked
User avatar
jakalecax
Posts: 20
Joined: Fri Feb 01, 2013 2:04 pm

Quest Items point to wrong ID#

Post by jakalecax » Wed Apr 10, 2013 2:53 am

In several quests that require gathering items from groundspawns, the expected item is not obtained.

E.G.- in Timorous Deep, the quest "Curious Ore" [2] requires a player to Gather (skill checked is Mining) 4x 'curious ore' items from the nearby 'curious ore' game objects (ground spawn containers); instead of procuring the curious ores, the items which appear in inventory are [Congealed Blood Sphere]s

E.G.- also in TD, the quest 'Fish of the Chrykori Island' [3] requires a player to Gather (Fishing) 4x 'Chrykori saltfin' items from the various 'school of saltfin' game objects; instead of fishing up the Chrykori saltfins however, one corrals instead [blessed salt] items

There were similar issues, discovered within Queen's Colony and Darklight Wood, since the wipe a few weeks ago. The item ID's were correct then, though in the case of the fishing quest (separately reported bug here), the quest log would not tally the correct items.

O/S is Win Vista Home Prem, Client is patched up DoV, server is ofc 0.7.2-dev

Guessing this is just a database issue; a truncated integer, a column offset, or something.




"If you dire-charm Fippy Darkpaw... are you a_gnoll retentive?"

User avatar
Zcoretri
Team Member
Posts: 1642
Joined: Fri Jul 27, 2007 12:55 pm
Location: SoCal

Re: Quest Items point to wrong ID#

Post by Zcoretri » Wed Apr 10, 2013 7:14 am

If John is using the recently done items I wouldn't be surprised if the item id's are off for quest items and the like.

User avatar
xinux
Team Member
Posts: 680
Joined: Wed Mar 10, 2010 11:10 am
Location: Destroyer of Servers

Re: Quest Items point to wrong ID#

Post by xinux » Wed Apr 10, 2013 12:24 pm

When we recollected all the items in EQ2 from live a little while back some of the item id's changed. I remember looking at that quest not to long ago and yes the item id has changed for that quest.
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)

User avatar
thefoof
Retired
Posts: 630
Joined: Wed Nov 07, 2012 7:36 pm
Location: Florida

Re: Quest Items point to wrong ID#

Post by thefoof » Wed Apr 10, 2013 1:17 pm

http://www.eq2emulator.net/phpBB3/viewt ... =78&t=3410

This is because of a new items DB, all my time on here is going towards building Frostfang Sea right now. Everything will get fixed for any zones we address in milestone 2 for content.

Quest scripts involving an item look for when you receive a certain item id, and update. Groundspawn ids are assigned to quest harvest nodes and then in the groundspawn_items table items are assigned to those groundspawn ids. So basically the groundspawns aren't giving correct items and some quest scripts weren't up to date before so you still won't be able to do those without them being updated as well.

Feel free to fix anything locally of course, for groundspawns (such as the chyk fish and curious ore) you can go to the groundspawn_items table and change the item ids for the groundspawns to pass out. You'll also need to update quest scripts to use the new items. Check out quest script syntax in the Script Development forum for more info on that.

Locked

Who is online

Users browsing this forum: No registered users and 0 guests