EQ2TC Crashed

Old bugs stored here for reference.
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John Adams
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Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
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EQ2TC Crashed

Post by John Adams » Mon May 20, 2013 7:12 am

Been down for 2 days. Did anyone notice? Pretty sure everyone here has RDP access to that box. If not, let's get you set up.

Looks like Foof killed it :mrgreen: by doing nothing, if this log is correct...
20:36:01 D Command: Player 'Foof' (6413), Command: repair
20:36:01 D Command: Player 'Foof' (6413), Command: clearallqueuedabilities
20:36:05 D Command: Player 'Foof' (6413), Command: cancel_merchant
20:36:43 D Player: Foof left grid 924281492 and entered grid 771354606
20:36:59 D Player: Foof left grid 771354606 and entered grid 1246288135
20:37:01 D Player: Foof left grid 1246288135 and entered grid 771354606
20:37:06 D Command: Player 'Foof' (6413), Command: clearallqueuedabilities
20:37:06 D Command: Player 'Foof' (6413), Command: autoattack
20:37:09 D Player: Foof left grid 771354606 and entered grid 1246288135
20:47:30 D Login: Looking for Login Appearance Updates...
21:02:30 D Login: Looking for Login Appearance Updates...

Stack:
kernel32.dll!77e4bef7()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
kernel32.dll!77e4bef7()
> EQ2World.exe!_unlock(int locknum) Line 375 C
EQ2World.exe!_unlockexit() Line 785 + 0x7 bytes C
EQ2World.exe!_onexit(int (void)* func) Line 90 + 0x5 bytes C
EQ2World.exe!__CTA2?AVbad_alloc@std@@() + 0xb bytes C++
EQ2World.exe!005c8efb()
EQ2World.exe!EQProtocolPacket::MakeApplicationPacket(unsigned char opcode_size) Line 418 + 0xa bytes C++
EQ2World.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 471 C++
EQ2World.exe!EQStream::ProcessPacket(EQProtocolPacket * p) Line 485 C++
EQ2World.exe!EQStream::Process(const unsigned char * buffer, const unsigned int length) Line 1164 C++
EQ2World.exe!EQStreamFactory::ReaderLoop() Line 239 C++
EQ2World.exe!EQStreamFactoryReaderLoop(void * eqfs) Line 60 C++
EQ2World.exe!_callthreadstart() Line 259 + 0x6 bytes C
EQ2World.exe!_threadstart(void * ptd) Line 241 + 0x5 bytes C
kernel32.dll!77e6481f()

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thefoof
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Re: EQ2TC Crashed

Post by thefoof » Wed May 22, 2013 1:13 pm

Just saw this post, it isn't showing up on active topics for some reason only unanswered posts so saw it by accident 0_0. I was looking at another screen on db project at the time of this, I was scoping out factions in queens colony. I tried to connect to the remote access but couldn't get it to work, will play around with a bit to see.

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John Adams
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Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
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Re: EQ2TC Crashed

Post by John Adams » Wed May 22, 2013 4:25 pm

If your IP changes, you'll have to let me know. My firewall is picky ;)

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