Crafting
Moderator: Team Members
-
CrabClaw
- Retired
- Posts: 88
- Joined: Wed Aug 01, 2007 10:49 am
- Location: Seattle
-
varkus
- Posts: 5
- Joined: Sat Jan 12, 2008 8:48 am
personaly what i want to see in crafting is the ability to follow all of the crafting professions at the same time, i know on live they did this to encourage tradeing between players but when you have a small comunity it doesn't usualy work very well, so if we can all just make whatever we need/want it will be better, ofcourse it should be a selectable option so gm's can turn it off once they feel they have a large enuf community to support trade
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
-
varkus
- Posts: 5
- Joined: Sat Jan 12, 2008 8:48 am
i meant, an armourer needs to trade with a tailor for lager bags, a weaponsmith for a better sword, an alchemist do upgrade his combat arts, ect. i would prefer if you could do it all yourself without haveing to track down another player who has the right profession and high enuf lvl to make what your after
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
I don't think what you want it possible since it would require the database to store levels for miultiple classes when it can in fact one store 1 adventure lvl and 1 tradeskill lvl.
You could however work around this by making the "artisan" class go from lvl 1-80 and adding all the recipes from all the tradeskills into that one class.
You could however work around this by making the "artisan" class go from lvl 1-80 and adding all the recipes from all the tradeskills into that one class.
- Arremis
- Retired
- Posts: 388
- Joined: Sun Sep 02, 2007 10:11 am
- Location: Memphis, TN
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
I actually really like this idea. Keeps the emu an "emulator" for us purists, and also allows customization - which most will do anyway. Maybe we'll get some tools written to help manage different aspects of the game.ZexisStryfe wrote:You could however work around this by making the "artisan" class go from lvl 1-80 and adding all the recipes from all the tradeskills into that one class.
Who is online
Users browsing this forum: No registered users and 0 guests


