Weapon merchant
Moderator: Team Members
- Trahelion
- Posts: 69
- Joined: Tue Jul 05, 2011 5:28 pm
- Location: The Moon.
Weapon merchant
Since I have not yet started with a weapon in any of the tutorials I've tested, Can we try adding a merchant (Or putting them in an existing merchant) that sells the beginner weapons until the script for starting with one can be hammered out?
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Weapon merchant
If you have a list of what weapons players are "born" with, please let me know. I can add that to the server (or, you can if you choose to take on the task
)
btw, I have been consumed by getting this new portal working the last week, so no work has been done on the emulator by me... sorry about that. Need the site to work, though
btw, I have been consumed by getting this new portal working the last week, so no work has been done on the emulator by me... sorry about that. Need the site to work, though
- Trahelion
- Posts: 69
- Joined: Tue Jul 05, 2011 5:28 pm
- Location: The Moon.
Re: Weapon merchant
Well, I don't know how to do it (yet, I delayed my learning CC 'till I finish moving), But I can try to collect the data for all the starting weapons/armor (I think they start with a chest and a leg slot). I'll start tomorow, Not the thing I fancy at 3 A.M. 
PS. The site looks wonderful, I like it.
PS. The site looks wonderful, I like it.
- Zcoretri
- Team Member
- Posts: 1642
- Joined: Fri Jul 27, 2007 12:55 pm
- Location: SoCal
Re: Weapon merchant
I already have starting info for the following classes:
- Defiler
Berserker
Guardian
Templar
Brigand
Warlock
Code: Select all
ITEMS SKILLS SPELLS/CA
Defiler's Chestguard Combat:Focus Imprecate
Defiler's Leggings Combat:Piercing Dire Balm
Defiler's Boots Combat:Crushing
Defiler's Spear Avoidance:Defense
Sturdy Backpack Harvesting:Fishing
ration Harvesting:Foresting
flask of water Harvesting:Gathering
Harvesting:Mining
Harvesting:Transmuting
Harvesting:Trapping
General:Alcohol Tolerance
General:Swimming
Language:Common
- Trahelion
- Posts: 69
- Joined: Tue Jul 05, 2011 5:28 pm
- Location: The Moon.
Re: Weapon merchant
Awesome. I am just going to start a trial account (Or two, but this should take like 1/2 an hour, tops). Is there any kind of data harvester I can use without somehow forever ruining myself with them?
And if there is, Is it simple? I fear I am not that bright sometimes....
And if there is, Is it simple? I fear I am not that bright sometimes....
- Zcoretri
- Team Member
- Posts: 1642
- Joined: Fri Jul 27, 2007 12:55 pm
- Location: SoCal
Re: Weapon merchant
No there is no data harvester, I am afraid you are gonna have to write it down by handTrahelion wrote:Awesome. I am just going to start a trial account (Or two, but this should take like 1/2 an hour, tops). Is there any kind of data harvester I can use without somehow forever ruining myself with them?
And if there is, Is it simple? I fear I am not that bright sometimes....
- Trahelion
- Posts: 69
- Joined: Tue Jul 05, 2011 5:28 pm
- Location: The Moon.
Re: Weapon merchant
WAT?!Zcoretri wrote:No there is no data harvester, I am afraid you are gonna have to write it down by handTrahelion wrote:Awesome. I am just going to start a trial account (Or two, but this should take like 1/2 an hour, tops). Is there any kind of data harvester I can use without somehow forever ruining myself with them?
And if there is, Is it simple? I fear I am not that bright sometimes....
How wretched! I Demand a STATUE to be erected in qeynos AND freeport.
Ahhh, Oh well, Anyways. If there anything I do to figure out what would be involved in getting pets to work?
I am a total pet man.
Just finished installing EQ2 a bit ago, I'll also write down the stats on all the claimable gear and so on.
- Flunklesnarkin
- Posts: 79
- Joined: Thu Jul 12, 2012 2:53 pm
Re: Weapon merchant
I know that it is too early in the project for this type of suggestion to take any of the dev's valuable time.
It might be a good idea to implement a weapon merchant when it comes time to test content and a way to reset quests at the player level so an individual player could repeat a particular quest multiple times so they can test the difficulty of different setups / levels and make recommendations for adjustments.
I can fully appreciate the annoyance of people making suggestions without understanding just how difficult it is to implement them but this is just a thought for the future if its possible.
It might be a good idea to implement a weapon merchant when it comes time to test content and a way to reset quests at the player level so an individual player could repeat a particular quest multiple times so they can test the difficulty of different setups / levels and make recommendations for adjustments.
I can fully appreciate the annoyance of people making suggestions without understanding just how difficult it is to implement them but this is just a thought for the future if its possible.
- thefoof
- Retired
- Posts: 630
- Joined: Wed Nov 07, 2012 7:36 pm
- Location: Florida
Re: Weapon merchant
It would be relatively easy to make some kind of gear merchant or buffbot actually, we just haven't had any content to test reallyFlunklesnarkin wrote:I know that it is too early in the project for this type of suggestion to take any of the dev's valuable time.
It might be a good idea to implement a weapon merchant when it comes time to test content and a way to reset quests at the player level so an individual player could repeat a particular quest multiple times so they can test the difficulty of different setups / levels and make recommendations for adjustments.
I can fully appreciate the annoyance of people making suggestions without understanding just how difficult it is to implement them but this is just a thought for the future if its possible.
- thefoof
- Retired
- Posts: 630
- Joined: Wed Nov 07, 2012 7:36 pm
- Location: Florida
Re: Weapon merchant
Coming to a testing server near you!Flunklesnarkin wrote:I know that it is too early in the project for this type of suggestion to take any of the dev's valuable time.
It might be a good idea to implement a weapon merchant when it comes time to test content and a way to reset quests at the player level so an individual player could repeat a particular quest multiple times so they can test the difficulty of different setups / levels and make recommendations for adjustments.
I can fully appreciate the annoyance of people making suggestions without understanding just how difficult it is to implement them but this is just a thought for the future if its possible.

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KhaineGB
- Posts: 44
- Joined: Sun Apr 28, 2013 3:13 am
- Location: Liverpool, UK
Re: Weapon merchant
If you need to know what people get from /claim as vet rewards, let me know.
My account is apparently 9 years and 6 months old thanks to expansion pack bonus time.
My account is apparently 9 years and 6 months old thanks to expansion pack bonus time.
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