I'm tentatively scheduling 0.7.3 to run through either end of 2013, or Mar 2014, depending on how free Jabantiz becomes (or C++ savvy Foof feels
Tasks on Projman (link)
Things to finish off (by priority):
- Immediate - By this, I mean we should finish these before starting yet another new system
- (added) Resists - convert Emu from 7 resists to 3
- Character History (is the core done?) In Progress
- Group Combat \ Implied Target \ Spells In Progress
- Instancing In Progress
- Item Effects - things like clickies and procs (?)
- Disco\POI rewards In Progress
- (added) Heroic Opportunities - why haven't we done this yet?

- Critical - Stuff that's been lingering, and should be finalized
- Guild Recruiting - client display and photo
- Collecting (harvest loot window)
- Housing (access) In Progress
- (from 0.7.2) Combat \ Damage In Progress
- (from 0.7.2) Pet's \ Charmed and UI In Progress (I think this is done?)
- Medium - "nice to have's"
- Get the Achievement MasterList to load faster
- Achievements - storage in Char History tables
- Character Development \ Heroic, Prestige, Tradeskill, Tradeskill Prestige
- Mail Items (and coin?)
- Tradeskills - Respec
- (from 0.7.2) Food \ Consumption and stats In Progress (does this work now?)
- (from 0.7.2) Pet's \ Hide non-combat In Progress (I think this is done?)
- Low - Stuff that will continue to slide
- Achievements - UI links, Progress counters, Summary pages
- (from 0.7.2) Pet's - Deity and Fluff In Progress (I think this is done?)
Content:
I have added the other 3 starter zones to ProjMan assigned to KhaineGB and Scatman according to their interest. I would like a realistic estimate of how long this will take. I know theFoof took 6 mos so far, but he was a) learning how to do this on his own, b) waiting for or developing server core functionality along the way, and c) isn't glued to the computer 24x7
Note: Notice I do not have "new stuff" on this list. I'd like to try avoiding starting new features until we finish the old ones. I say this repeatedly, but I understand burnout and RL... so all I can ask is try to stay on task til it's done. In this, I mean to avoid new CoE or GU features that just hit us in the back side, unless they somehow effect core functionality.
This is your opportunity to discuss this with me so I know what to expect, or what your interests are. Please do not agree to this task list then go off the rails on something else
Thanks