Combat Bug - extreme delay/lag?

Old bugs stored here for reference.
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John Adams
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Combat Bug - extreme delay/lag?

Post by John Adams » Wed Aug 07, 2013 4:26 pm

Something that just started today, far as I know. I attack something, and nothing happens. Then 30s or more later, you see a little melee happen and it stops again. Lag meter shows it's not the connection, server is sitting at 2% CPU idle, so it's not processing power. This is the Linux server, EQ2 DB Project, so you should be able to experience this by logging in and attacking anything.

Clip: http://www.youtube.com/watch?v=BH4lh7Eo6fA&t=30s


Oh, and the Linux server crashed.

Good news? The combat delay is gone :mrgreen: :mrgreen: :mrgreen:

Jabantiz
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Joined: Wed Jul 25, 2007 2:52 pm
Location: California

Re: Combat Bug - extreme delay/lag?

Post by Jabantiz » Wed Aug 07, 2013 6:27 pm

I noticed that after a /reload spawns combat seems to have a good chance of having this issue, haven't been able to figure out why this happens though, will try to figure a work around for this issue.

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